Would it be possible ( or is it already considered ) that when you start a game, you can determine the percentages of NPC's that will be friendly or hostile? say 100% 75% 50% 25% friendly or all hostile. Or a random selection. And perhaps if you are hostile towards a friendly NPC, the percentage of hostile ones increases for every hostile incident you create.
Would it be possible ( or is it already considered ) that when you start a game, you can determine the percentages of NPC's that will be friendly or hostile? say 100% 75% 50% 25% friendly or all hostile. Or a random selection. And perhaps if you are hostile towards a friendly NPC, the percentage of hostile ones increases for every hostile incident you create.
forgot a percentge
Share this post
Link to post
Share on other sites