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Ane

0.09: Classy Containers (09/03/2016)

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Classy Containers - 09/03/2016

 

We've been toying with the game controls scheme for some time now, and right now we've reached a point where we'd like to have as few controls as possible for the game experience to be more intuitive and user friendly. 
As of this update you can interact with your immediate surroundings with 2 buttons:

- The left mouse button by default: you can [place, hit with, eat…] the item you are holding in your hand. This can change depending on what you are facing in the level.
For example: holding the “flint lighter” in your hand won't do anything per se (you can just hit things with it), but as soon as you focus the “unlit campfire”, the hint to light it will pop up.
- The right mouse button by default: you can interact with the items you are facing in the world: pick something up, toggle a switch, open a chest…

Note: if you reconfigured your default key bindings, you might want to reset it so that you can notice the changes

 

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  • Added containers with variable number of slots that can hold players' items
  • New simplified controls scheme
  • New feature allowing faster and easier translation added for community translators ( see https://ylands.com/community/topic/138-translation-how-to-check-my-texts-in-the-game/ )
  • Added support for Dutch language
  • Items can be now placed into the scene also by drag'n'droping them from the inventory
  • Only interactable items are displayed as focused
  • New way how objects placed in the scene can be removed (larger objects constructed in the scene can be "salvaged" for two minutes after they have been placed by a single hit. In that case all the ingredients used to build them are returned to the player)
  • Damage visual effect is now shown at the screen borders when the actor gets hit
  • New slider allowing adjusting of distance where objects are no longer drawn (while the Detail distance affects at what distance the entities show their simplified visuals)


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  • Alchemist's chest
  • Alchemist's sphere
  • Bamboo chest
  • Bank safe
  • Egyptian chest
  • Metal container
  • Metal sphere
  • Oriental chest
  • Pirate chest
  • Stone chest
  • Wooden barrel
  • Wooden chest

(Plus some existing ones like tables now act as containers)


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  • Additional animal AI fixes
  • Several multiplayer-related fixes
  • Fixed several equipment and container related bugs
  • Implemented more comprehensive damage model of processing and reacting to entity damage
  • Items with multiple stacks in scene (e.g. stick x3) now actually react to damage piece by piece
  • Several potionmaking-related fixes
  • Fixed step sounds not being played in first person camera
  • Fixed issue with hotbar slot selection via mouse wheel not always working as expected
  • Several issues related to hints fixed
  • Player owned items now correctly respond to durability damage from interactions/crafting (i.e. they are destroyed and smoothly removed once the durability reaches 0)
  • Performance optimizations
  • Fixed black wings and possibly other flying animals not changing their flying/ground bodies properly
  • Fixed placement grid not showing where it should
  • Fixed non-predators not fearing fires

 

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Coming Soon to your ylands… the Extended Editor!

While the first version is already in the game (Elementary (,my dear Watson) Editor), we consider this to be just the tip of the iceberg, and this new version makes a big leap towards how we want the Editor to truly be:

  • It will be more of a true Editor and less of a game (but you will still be able to switch to the character mode and play it any time you want to)
  • You will be able to easily remove, clone and move around any object in the level
  • You will be able to access all the game entities in an easier and more intuitive way
  • And more!

 

Edited by Ane
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Update: 10/03/2016

Version: 0.09.16363

  • Fixed issue where some of the game texts were displayed in English even when other language was selected

 

Version: 0.09.16366

  • Fixed an issue where some hints didn't properly show that the key/button needed to be held instead of being only pressed/clicked
Edited by Ane

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Can't wait to pick up my stuffs from the ground and put them into some chest or safe! And what about some lockable containers? With keys or Ylandium... :)

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