Ane 1213 Posted March 9, 2016 (edited) Classy Containers - 09/03/2016 We've been toying with the game controls scheme for some time now, and right now we've reached a point where we'd like to have as few controls as possible for the game experience to be more intuitive and user friendly. As of this update you can interact with your immediate surroundings with 2 buttons:- The left mouse button by default: you can [place, hit with, eat…] the item you are holding in your hand. This can change depending on what you are facing in the level.For example: holding the “flint lighter” in your hand won't do anything per se (you can just hit things with it), but as soon as you focus the “unlit campfire”, the hint to light it will pop up.- The right mouse button by default: you can interact with the items you are facing in the world: pick something up, toggle a switch, open a chest…Note: if you reconfigured your default key bindings, you might want to reset it so that you can notice the changes Added containers with variable number of slots that can hold players' itemsNew simplified controls schemeNew feature allowing faster and easier translation added for community translators ( see https://ylands.com/community/topic/138-translation-how-to-check-my-texts-in-the-game/ )Added support for Dutch languageItems can be now placed into the scene also by drag'n'droping them from the inventoryOnly interactable items are displayed as focusedNew way how objects placed in the scene can be removed (larger objects constructed in the scene can be "salvaged" for two minutes after they have been placed by a single hit. In that case all the ingredients used to build them are returned to the player)Damage visual effect is now shown at the screen borders when the actor gets hitNew slider allowing adjusting of distance where objects are no longer drawn (while the Detail distance affects at what distance the entities show their simplified visuals)Alchemist's chestAlchemist's sphereBamboo chestBank safeEgyptian chestMetal containerMetal sphereOriental chestPirate chestStone chestWooden barrelWooden chest(Plus some existing ones like tables now act as containers)Additional animal AI fixesSeveral multiplayer-related fixesFixed several equipment and container related bugsImplemented more comprehensive damage model of processing and reacting to entity damageItems with multiple stacks in scene (e.g. stick x3) now actually react to damage piece by pieceSeveral potionmaking-related fixesFixed step sounds not being played in first person cameraFixed issue with hotbar slot selection via mouse wheel not always working as expectedSeveral issues related to hints fixedPlayer owned items now correctly respond to durability damage from interactions/crafting (i.e. they are destroyed and smoothly removed once the durability reaches 0)Performance optimizationsFixed black wings and possibly other flying animals not changing their flying/ground bodies properlyFixed placement grid not showing where it shouldFixed non-predators not fearing fires Coming Soon to your ylands… the Extended Editor!While the first version is already in the game (Elementary (,my dear Watson) Editor), we consider this to be just the tip of the iceberg, and this new version makes a big leap towards how we want the Editor to truly be:It will be more of a true Editor and less of a game (but you will still be able to switch to the character mode and play it any time you want to)You will be able to easily remove, clone and move around any object in the levelYou will be able to access all the game entities in an easier and more intuitive wayAnd more! Edited March 22, 2016 by Ane 2 Share this post Link to post Share on other sites
yenz0r 9 Posted March 9, 2016 Whooohooooo! I love updates.. Share this post Link to post Share on other sites
Ane 1213 Posted March 10, 2016 (edited) Update: 10/03/2016Version: 0.09.16363Fixed issue where some of the game texts were displayed in English even when other language was selected Version: 0.09.16366Fixed an issue where some hints didn't properly show that the key/button needed to be held instead of being only pressed/clicked Edited March 10, 2016 by Ane Share this post Link to post Share on other sites
Miguel Preguisa 443 Posted March 12, 2016 Can't wait to pick up my stuffs from the ground and put them into some chest or safe! And what about some lockable containers? With keys or Ylandium... 1 1 Share this post Link to post Share on other sites