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Hurricane43

RESOLVED Hard Crash in Cave

Question

Hello All,

Every time i enter into a cave i get a hard crash. Can you please help me with this issue?

 

Initialize engine version: 5.5.0p4 (2f9c3a0f4141)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
    Vendor:   NVIDIA
    VRAM:     8085 MB
    Driver:   22.21.13.8476
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\Photon3Unity3D.dll (this message is harmless)
Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\LitJson.dll (this message is harmless)
Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\LitJson.dll into Unity Child Domain
Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\System.Drawing.dll (this message is harmless)
Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\System.Drawing.dll into Unity Child Domain
Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\System.Windows.Forms.dll (this message is harmless)
Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\System.Windows.Forms.dll into Unity Child Domain
Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\udpkit_wp8.dll (this message is harmless)
Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\udpkit_wp8.dll into Unity Child Domain
Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\Unity.IO.Compression.dll (this message is harmless)
Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\Unity.IO.Compression.dll into Unity Child Domain
Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\Mono.Nat.dll (this message is harmless)
Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\Mono.Nat.dll into Unity Child Domain
Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\StagPoint.Eval.dll (this message is harmless)
Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\StagPoint.Eval.dll into Unity Child Domain
Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\TextMeshPro.dll (this message is harmless)
Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\TextMeshPro.dll into Unity Child Domain
- Completed reload, in  2.349 seconds
Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\System.Xml.dll (this message is harmless)
<RI> Initializing input.
<RI> Input initialized.
desktop: 3840x2160 60Hz; virtual: 3840x2160 at 0,0
<RI> Initialized touch support.
The referenced script on this Behaviour (Game Object 'Bottom Foreground') is missing!
 
(Filename:  Line: 1754)

UnloadTime: 0.755149 ms
command line arguments: C:\Program Files\Ylands\Game\Ylands.exe -launcherToken
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Active controller: CControllerKeyboard

 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 2 worker threads for Enlighten.
  Thread -> id: 17c0 -> priority: 1 
  Thread -> id: 150c -> priority: 1 
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
[drm] 2.671765 GameLoginReply: owned=True remaining=-2.663488s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Local Asset Depot Manifest Path = C:\Users\drew\AppData\Local/YlandsLauncher/depot/manifest.dat
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AssetManager: ForceLocalResources: False
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Download path = C:\Users\drew\AppData\Local\YlandsLauncher\Downloaded\DepotDownload
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

AssetManager Offline repo: C:\Users\drew\AppData\Local\YlandsLauncher\Downloaded\DepotDownload
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Preload took 44.4700335s
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 6 Unused Serialized files (Serialized files now loaded: 558)
UnloadTime: 38.083809 ms
EnteredStarter
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\Mono.Security.dll (this message is harmless)
Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\System.Configuration.dll (this message is harmless)
Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\Accessibility.dll (this message is harmless)
Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\Mono.WebBrowser.dll (this message is harmless)
Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\Mono.Posix.dll (this message is harmless)
Started game on: hour=10 min=22 sec=17 day=15 month=7 year=2017
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

loaded stored svn branch info :
PROD
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Ylands Version: 0.24.34323-PROD
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

System spec: os=Windows 10  (10.0.0) 64bit cpu=Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz mem=8148 gpu=NVIDIA GeForce GTX 1070 gpuVendor=NVIDIA gpuMem=8085
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)


Unloading 12139 unused Assets to reduce memory usage. Loaded Objects now: 61478.
Total: 68.515015 ms (FindLiveObjects: 3.125110 ms CreateObjectMapping: 6.132646 ms MarkObjects: 43.485729 ms  DeleteObjects: 15.761872 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 558)

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 61538.
Total: 39.224346 ms (FindLiveObjects: 2.693434 ms CreateObjectMapping: 3.744509 ms MarkObjects: 32.674221 ms  DeleteObjects: 0.111611 ms)

GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
No initial selection set for panel New Continue Menu Panel (UnityEngine.GameObject)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Physical socket bound to [EndPoint 0.0.0.0:61379 | 61379]
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Fallback handler could not load library C:/Program Files/Ylands/Game/Ylands_Data/Mono/libc
Fallback handler could not load library C:/Program Files/Ylands/Game/Ylands_Data/Mono/.\libc
Fallback handler could not load library C:/Program Files/Ylands/Game/Ylands_Data/Mono/libc
[net] started as server
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[net] scene load begin Ylands
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The referenced script on this Behaviour (Game Object 'Segment Particle Ray Manager') is missing!
 
(Filename:  Line: 1754)

Unloading 6 Unused Serialized files (Serialized files now loaded: 558)
UnloadTime: 11.865140 ms
EnteredYlands
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

missing bundle: path='Audio/Public/SFX/Objects/Harvest/Dirt' name='Resources_Audio_Public_SFX_Objects_Harvest_Dirt'
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Fallback handler could not load library C:/Program Files/Ylands/Game/Ylands_Data/Mono/libc
Fallback handler could not load library C:/Program Files/Ylands/Game/Ylands_Data/Mono/.\libc
Fallback handler could not load library C:/Program Files/Ylands/Game/Ylands_Data/Mono/libc

Unloading 4330 unused Assets to reduce memory usage. Loaded Objects now: 76549.
Total: 158.316528 ms (FindLiveObjects: 3.634034 ms CreateObjectMapping: 5.986671 ms MarkObjects: 133.516693 ms  DeleteObjects: 15.178541 ms)

New Yland Session role=[Master] name=Explore seed=6NJ8Z edit=0
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ORIGIN PATH COUNT 45, NEW PATH COUNT 15 
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
Created 50 of AnimalState
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
Saving game config
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Created 100 of AnimalState
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

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Thanks for the response... Not sure what is occurring, but when i switch to 720P in a cave it hasnt been crashing... I am always in 4K above ground and seems okay. i have lost two different saves due to the hard crash as it wipes out the save completely, even with saving prior to going into a cave with pressing F10 to save. 

The above post is my output from the last crash i had. Thanks much 

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Does this happen in all of your saves or in a specific one? If so, please attach the save file and your output_log, please (grab it right after the crash happens). Thanks!

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