Fallback handler could not load library C:/Program Files/Ylands/Game/Ylands_Data/Mono/libc
Fallback handler could not load library C:/Program Files/Ylands/Game/Ylands_Data/Mono/.\libc
Fallback handler could not load library C:/Program Files/Ylands/Game/Ylands_Data/Mono/libc
[net] started as server
Fallback handler could not load library C:/Program Files/Ylands/Game/Ylands_Data/Mono/libc
Fallback handler could not load library C:/Program Files/Ylands/Game/Ylands_Data/Mono/.\libc
Fallback handler could not load library C:/Program Files/Ylands/Game/Ylands_Data/Mono/libc
Unloading 4330 unused Assets to reduce memory usage. Loaded Objects now: 76549.
Total: 158.316528 ms (FindLiveObjects: 3.634034 ms CreateObjectMapping: 5.986671 ms MarkObjects: 133.516693 ms DeleteObjects: 15.178541 ms)
New Yland Session role=[Master] name=Explore seed=6NJ8Z edit=0
Hello All,
Every time i enter into a cave i get a hard crash. Can you please help me with this issue?
Initialize engine version: 5.5.0p4 (2f9c3a0f4141)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
Vendor: NVIDIA
VRAM: 8085 MB
Driver: 22.21.13.8476
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\Photon3Unity3D.dll (this message is harmless)
Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\LitJson.dll (this message is harmless)
Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\LitJson.dll into Unity Child Domain
Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\System.Drawing.dll (this message is harmless)
Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\System.Drawing.dll into Unity Child Domain
Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\System.Windows.Forms.dll (this message is harmless)
Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\System.Windows.Forms.dll into Unity Child Domain
Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\udpkit_wp8.dll (this message is harmless)
Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\udpkit_wp8.dll into Unity Child Domain
Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\Unity.IO.Compression.dll (this message is harmless)
Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\Unity.IO.Compression.dll into Unity Child Domain
Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\Mono.Nat.dll (this message is harmless)
Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\Mono.Nat.dll into Unity Child Domain
Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\StagPoint.Eval.dll (this message is harmless)
Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\StagPoint.Eval.dll into Unity Child Domain
Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\TextMeshPro.dll (this message is harmless)
Loading C:\Program Files\Ylands\Game\Ylands_Data\Managed\TextMeshPro.dll into Unity Child Domain
- Completed reload, in 2.349 seconds
Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\System.Xml.dll (this message is harmless)
<RI> Initializing input.
<RI> Input initialized.
desktop: 3840x2160 60Hz; virtual: 3840x2160 at 0,0
<RI> Initialized touch support.
The referenced script on this Behaviour (Game Object 'Bottom Foreground') is missing!
(Filename: Line: 1754)
UnloadTime: 0.755149 ms
command line arguments: C:\Program Files\Ylands\Game\Ylands.exe -launcherToken
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Active controller: CControllerKeyboard
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Setting up 2 worker threads for Enlighten.
Thread -> id: 17c0 -> priority: 1
Thread -> id: 150c -> priority: 1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
[drm] 2.671765 GameLoginReply: owned=True remaining=-2.663488s
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Local Asset Depot Manifest Path = C:\Users\drew\AppData\Local/YlandsLauncher/depot/manifest.dat
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
AssetManager: ForceLocalResources: False
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Download path = C:\Users\drew\AppData\Local\YlandsLauncher\Downloaded\DepotDownload
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
AssetManager Offline repo: C:\Users\drew\AppData\Local\YlandsLauncher\Downloaded\DepotDownload
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Preload took 44.4700335s
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Unloading 6 Unused Serialized files (Serialized files now loaded: 558)
UnloadTime: 38.083809 ms
EnteredStarter
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\Mono.Security.dll (this message is harmless)
Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\System.Configuration.dll (this message is harmless)
Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\Accessibility.dll (this message is harmless)
Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\Mono.WebBrowser.dll (this message is harmless)
Platform assembly: C:\Program Files\Ylands\Game\Ylands_Data\Managed\Mono.Posix.dll (this message is harmless)
Started game on: hour=10 min=22 sec=17 day=15 month=7 year=2017
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
loaded stored svn branch info :
PROD
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Ylands Version: 0.24.34323-PROD
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
System spec: os=Windows 10 (10.0.0) 64bit cpu=Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz mem=8148 gpu=NVIDIA GeForce GTX 1070 gpuVendor=NVIDIA gpuMem=8085
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Unloading 12139 unused Assets to reduce memory usage. Loaded Objects now: 61478.
Total: 68.515015 ms (FindLiveObjects: 3.125110 ms CreateObjectMapping: 6.132646 ms MarkObjects: 43.485729 ms DeleteObjects: 15.761872 ms)
Unloading 3 Unused Serialized files (Serialized files now loaded: 558)
Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 61538.
Total: 39.224346 ms (FindLiveObjects: 2.693434 ms CreateObjectMapping: 3.744509 ms MarkObjects: 32.674221 ms DeleteObjects: 0.111611 ms)
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
No initial selection set for panel New Continue Menu Panel (UnityEngine.GameObject)
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Physical socket bound to [EndPoint 0.0.0.0:61379 | 61379]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Fallback handler could not load library C:/Program Files/Ylands/Game/Ylands_Data/Mono/libc
Fallback handler could not load library C:/Program Files/Ylands/Game/Ylands_Data/Mono/.\libc
Fallback handler could not load library C:/Program Files/Ylands/Game/Ylands_Data/Mono/libc
[net] started as server
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
[net] scene load begin Ylands
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
The referenced script on this Behaviour (Game Object 'Segment Particle Ray Manager') is missing!
(Filename: Line: 1754)
Unloading 6 Unused Serialized files (Serialized files now loaded: 558)
UnloadTime: 11.865140 ms
EnteredYlands
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
missing bundle: path='Audio/Public/SFX/Objects/Harvest/Dirt' name='Resources_Audio_Public_SFX_Objects_Harvest_Dirt'
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Fallback handler could not load library C:/Program Files/Ylands/Game/Ylands_Data/Mono/libc
Fallback handler could not load library C:/Program Files/Ylands/Game/Ylands_Data/Mono/.\libc
Fallback handler could not load library C:/Program Files/Ylands/Game/Ylands_Data/Mono/libc
Unloading 4330 unused Assets to reduce memory usage. Loaded Objects now: 76549.
Total: 158.316528 ms (FindLiveObjects: 3.634034 ms CreateObjectMapping: 5.986671 ms MarkObjects: 133.516693 ms DeleteObjects: 15.178541 ms)
New Yland Session role=[Master] name=Explore seed=6NJ8Z edit=0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
ORIGIN PATH COUNT 45, NEW PATH COUNT 15
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
Created 50 of AnimalState
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
GfxDevice: creating device client; threaded=1
Saving game config
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Created 100 of AnimalState
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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