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Pharaun Mizzrym

From My Viewpoint Opinions

Question

Seed And Forest Spread Cause Lag

The tall rainforest tree seems to cause the most lag after planting.  Perhaps any asset that spreads grass overground seems to be causing lag.  After the big tree is done growing the lag stops.  Planting to many seeds at once can cause lag.  Some seeds lag a bit more than others. 

 

Boredom and Preferences

If you build a very creative world in editor and publish it, people will visit your world for a few minutes then log out and never return.  Built up worlds with housing and established areas seem to intimidate players.  They all want to play the wild life rainforest area and nothing else.  They will not try the deserts.  They will not try the frozen tundra.  They want to run around in grass skirts and pick up sticks.  Most players don't get past picking up rocks.  They don't seem to want to try and learn to build.  Lazy playing.

I would really like to see if a Public PvE server would change the player's behavior.  Player base is split into super intelligent players verses those who probably have not figured out how to wipe their own noses in real life let alone play a survival game.

I myself find repeatedly building my kingdom up only to have it invaded by noobs a bit daunting.  I can only go thru the steps so many times before I get worn out of it.  Being killed in a pvp stand off is not as intimidating as thinking they might wreck my chests and I'll loose all I put inside them.   I already mentioned this in another thread but it sticks out as the biggest thumb of my gameplay experience.  I build, I play, I get noobs to take it away.  I build, I play, I watch noobs take it away.  Others use organized Discord to avoid this and I just do not want to Discord.

Suggest pvp and pve zones.  Like the spawn in island is pvp but all surrounding islands are pve. 

 

Building Advancement

Fun as fart to learn and grow your character.   But eventually you will want to put a dresser right next to your bed and a lamp on that dresser.  But your character does not know how to do this yet.  Online wiki does.  Or if you spent time in the editor you know.  Or looking at other's houses or youtube vids.  But your character still does not know this.  So not that big of an issue I guess but searching the wiki kinda pulls one out of the immersion of the gameplay.  Maybe a guru statue you could click on in game that said, "Would you like me to teach you how to build boats?"  Or "Would you like me to teach you how to control Ylandium?"  Or "Would you like me to teach you about Workstations?"  And if you say yes and read it's spiel then suddenly your character knows how do this stuff and it appears in the character's build memory inventory thingy.

 

Hosting

I just want to be able to take my hosted world into the editor so I can fix anything wrong with it.  I may have forgotten to put enough clay or iron ore near the spawn point.  Or maybe the people hunt all my animals into extinction.  Or maybe I want to try a new tactic to keep players interested in my hosted world.  But once it rolls out there I can do nothing more than just host it and hope for the best.

Players who leave their bodies in my world and never come back (tho I'm leaving my body in their worlds as well lol).  As host I would like to move (not kill or kick) afk bodies to a place not so eye distracting. 

We already discussed the dead.  I think they should become zombies (or mummies as this game names it) after two days and also allow us to burn the corpses after two irl days.

 

Islands & Pets

Horses are the only pets we get.  Suggest adding Dolphin pets that we can ride around the ocean.  Feed Dolphins just like horses to get loyalty.

The islands are to far apart.  Without a functioning map it is pointless to try and find another island; as in a map your character did not have to fill in.  Would like to see islands closer together in a way as not spotable from your island but if you go out on the water a little ways  then yeah you can see another island in the distance.  

Suggest that you get rid of hand crafted maps.  Let them be found in pirate booty treasure chests hidden throughout the world.  Maps would be filled in with surround islands.  Suggest Dolphins have an option to "Find Island" that would cause them to swim with you mounted to another island besides the spawn in.

Add functioning telescopes.

 

Animals

Make nest spawners that can be destroyed with pickaxe.  Offer Nest Spawns to editor created worlds only not the random generated ones.  To encourage players to play personal created worlds.  And if you cannot give caves to editor (yes I know you said you were already working this) created worlds compensate us world building hosters with other things that the random generated worlds do not offer.  Like Dragon Riding or something unique only to created hosted worlds.

 

Landscaping In Editor

Would like a smaller paintbrush to reach tiny spots.  Don't want to color an entire area.

 

Desert and Frozen Wastelands

No one is playing them.  I can see a few problems they present.  Well, I cannot see why no one wants to play desert.  I made a desert world and no one wanted it tho it had everything a rainforest offered. 

But I can see why the winter arctic was intimidating.  You have to provide the players with fur right away.  There is no time for them to get these supplies on their own before they freeze.  And if you provide them with supplies they have no reason to play the area because the game is all about collecting supplies.  Give them supplies or they die.  Now they are bored because they did not get to collect the supplies themselves. 

In the frozen area if you dig and do mining the snow will not be there as you dig.  It is earth dirt.  I made a mine for people to dig in but the snow kept flashing in as if it was there then not then there then not.  Sorry did not get it on film.  I ended up painting the snow in the underworld with the editor paint.  It stopped the flashing which would give anyone a headache.  I should reproduce this and record video if I can find time.  I probably will not.  I have other things to do now.

But the arctic area is the most lag free of all the islands you can host in multiplayer.  So long as you don't plant a large rainforest tree in a giant subterranean greenhouse (and why wouldn't you?).  I learned to fish playing the arctic area!

Suggested fix for lazy players.  Allow host to chose the climate of each island they create in editor in same world.   Give option in editor to create four islands with each different climate.  One island to be arctic, anther desert, another tropical, etc.  No it is not realistic but I do not see lazy people making the attempt to try the other climates with any seriousness.  If they did not feel trapped they might give them a better try.  So they could travel by boat to an island with a different climate.  Give this to created world builds not random generated.

 

Guess Where The Ore Is

You cannot see the ore spots if SNOW or dirt or anything else is covering them.  This could be fixed in editor by a host if we get the privilege to bring our hosted worlds into the editor after publish.  But nothing to be done for it in a Random Generated World. 

Suggested fix bring in Treasure Detector.  Have a primitive version out of sticks craftable early stage Dowsing Divining Rod.  And advance maybe if you want a Metal Detector.  Yeah I know Dowsing Rods are for finding water but who cares we need to find ore not water and this is an alternate reality anyway.

 

The End

I may be leaving Ylands gameplay now.  I have other matters to attend to irl.  Was very fun and I would suggest this game over Minecraft.  I hate the blocky look.  Bye ya'all.

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On the  world    i, and several others have   been playing on ,  there have been bases on tropical  temperate, arid  and   even  taiga/snow  biomes ... some  had  snowbound palaces that made swiss chalets  look like  housing  slums!   when the new 0.8 world  is opened up to us  by our  friendly   DS admin, it was requested by some that there  be  polar/taiga  biomes! The test one we had tried  consisting of  one  huge   place  was  fun but not to everyone's  liking as it   was  one  biome  with the others   added in through editor ..and it was not quite the same!

One of our  players  had an  impressive  base on an  arid  region..   and we had  fun trading  our  resources of  ore, wood   marble  etc  with that player  for   their  sandstone,  copper and sulphur...and sand for  glass! Multiple   biomes  with  diff resources  encourage  interaction ...  I like it! ----- Its like a  trip to various supermarkets/ hardware stores / etc.   to  buy :D  different  supplies

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Good luck buddy - your input here was always insightful and I enjoyed reading your contributions.  It's too bad we didn't get a chance to play in the same world.

Ylands has some development left.  Hopefully when you return, you'll see a much improved experience.  If not, well, hopefully you got your $15 worth of fun :)

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I like building in deserts, it's viable to do so :) I'd wish that the polar biome would be more viable as well, maybe by placing loads of ores or other resources so it's worth at least establishing some form of outpost? Due to the nature of these biomes using cars is very easy on both :) 

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