- I think it would be handy to be able to copy a map. The copy would be identical to the original at that moment, and if it's not equipped it wouldn't update, like normal. Just a copy of the map in its current state.
- For recipes that can use different resources, let us choose which ones to use. For example, if I'm carrying raspberries and bearberries, and I cook some fruit, let me choose which ones to cook. Maybe I have other plans for those bearberries and I don't want them to be food.
And one more thought about the map: Is it re-rendering each time we enter the game and open the map? It's faster than before but still kind of slow. Would it be possible instead to update a static image asset as the map is revealed, and just load that when the map is opened?
This is a quick one.
- I think it would be handy to be able to copy a map. The copy would be identical to the original at that moment, and if it's not equipped it wouldn't update, like normal. Just a copy of the map in its current state.
- For recipes that can use different resources, let us choose which ones to use. For example, if I'm carrying raspberries and bearberries, and I cook some fruit, let me choose which ones to cook. Maybe I have other plans for those bearberries and I don't want them to be food.
And one more thought about the map: Is it re-rendering each time we enter the game and open the map? It's faster than before but still kind of slow. Would it be possible instead to update a static image asset as the map is revealed, and just load that when the map is opened?
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