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kimbuck

Protection barrier transportability.

Question

How about   it that we  have to use a key  to start the protection barrier.... and  as the game progresses    you need a locksmith station to  craft a special key   from  iron  gold and copper that allows you to turn off your  barrier, then  relocate it...and when restarting  it the  key is "consumed"

By requiring   gold  copper and iron and a locksmith  station, this key  with this  ability  would only be possible  later in advancement into the  game  and be a one off.

Worth considering?¬¬

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4 replies to this bug / suggestion

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I think, this feature is a "must-have" in the future, but for the requirement (like you said gold, copper, iron) is too cheap.. How about 20 ylandium dust, 50 magic dust, 10 gold ingot? xD

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Point  taken ...it has to be  something  that at a certain advancement in crafting it becomes available... and one off...   B|

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Or when you pick it up, it becomes "broken" again, requiring more and more rare materials or parts to fix each time.

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