I think it would be useful if we could turn off an item's usability in crafting, like we can turn pickability and destructibility on and off in the Editor. Set it to off and the item can't be used to craft in inventory or at a workstation.
Example: If I've built a map with puzzles, and I want to create some special color rocks or crystals to use as triggers. If the items are unique, and the user destroys a rock by crafting a hammer with it, the puzzle that requires it is broken.
Currently, setting an item to indestructible does not prevent using it in crafting.
I think it would be useful if we could turn off an item's usability in crafting, like we can turn pickability and destructibility on and off in the Editor. Set it to off and the item can't be used to craft in inventory or at a workstation.
Example: If I've built a map with puzzles, and I want to create some special color rocks or crystals to use as triggers. If the items are unique, and the user destroys a rock by crafting a hammer with it, the puzzle that requires it is broken.
Currently, setting an item to indestructible does not prevent using it in crafting.
Share this post
Link to post
Share on other sites