RedEagle_P1. 905 Posted November 4, 2018 Can someone explain how/if the gamearea logic works? It seems to stop loading chunks outside the area but not keep people in the area. Share this post Link to post Share on other sites
Houp 237 Posted November 4, 2018 1) no game area in the game -> chunks are generated(and unloaded when nobody is near to them) dynamically around players. 2) at least one enabled game area in the game - only chunks intersecting enabled game areas will be genereted and they will not be unloaded. (No FPS spikes after everything is generated) So what is used for them? We use them for Sky arena and race tracks where you do not want chunks to be loaded/and unloaded at different ends of the track. They are not usefull for whole ylands because of memory consumption. -> We will add invisible borders in the future so you will be able to block players to go in certain areas. Share this post Link to post Share on other sites