Jump to content
Sign in to follow this  
RedEagle_P1.

Can someone explain how/if the gamearea logic works?

Recommended Posts

Can someone explain how/if the gamearea logic works?

It seems to stop loading chunks outside the area but not keep people in the area. 

Share this post


Link to post
Share on other sites

1) no game area in the game -> chunks are generated(and unloaded when nobody is near to them) dynamically around players.

2) at least one enabled game area in the game - only chunks intersecting enabled game areas will be genereted and they will not be unloaded. (No FPS spikes after everything is generated)

So what is used for them? We use them for Sky arena and race tracks where you do not want chunks to be loaded/and unloaded at different ends of the track. They are not usefull for whole ylands because of memory consumption.

-> We will add invisible borders in the future so you will be able to block players to go in certain areas.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×