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Igor Q.

Fire & Catapult Fire Listen Event

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Hi

I'm trying to use the listen event "Fire" and "Catapult fire" but for some reason it won't trigger. What am I suppose to be doing?

Edited by Igor Quintero

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50 minutes ago, Houp said:

Hi,

is your cannon/catapult loaded with something?

Got script to work for catapult, there was a small mistake in the script.

However I still can't get it to function for firing a gun (of any kind)

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Not possible at the moment. It will work just with cannons/catapults.

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Just now, Houp said:

Not possible at the moment. It will work just with cannons/catapults.

but-why.gif

  • Haha 2

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You can use listener to listen for damage on any entity. And then check if active item of triggerer was firearm.

2018-12-11_11h36_39.png

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1 hour ago, Rudy.cz said:

You can use listener to listen for damage on any entity. And then check if active item of triggerer was firearm.

2018-12-11_11h36_39.png

Yeah...that doesnt help me ¬¬

I want to be able to trigger even if I dont damage something.

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We are currently improving Event Listener so there is a good chance to have "On Melee Attack" "On Ranged Attack" event in 0.12

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4 hours ago, Rudy.cz said:

We are currently improving Event Listener so there is a good chance to have "On Melee Attack" "On Ranged Attack" event in 0.12

Is it possible to also include "get aim" so we can combo it with triggers?

Ex: Action: Character fires gun

If Character aim = ....

Then....

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