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RedEagle_P1.

Event Listener Interactions

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2 replies to this bug / suggestion

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Since these are player events, my thought on the request would be that instead of in Event Listener, they go in Player Role along with Spawn, Respawn, Death, Connected, and Disconnected.  For the jump/shoot, it could be a more generalized "Control Input" that could let us see what control they press.  For the sake of consistent gameplay, I would make it give the action that's mapped to the key, rather than the key itself.  Instead of "spacebar" it would say "jump".  Instead of "left mouse button" it would say "use item" (and if the item is a gun, that would be shoot).

edit:  Would also be nice to have a way to cancel an action or imitate/force an action.

Edited by Indomitus

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