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Indomitus

force exit from Dialogue using script?

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For a current scenario, I want to include a way for players to confirm they are ready for the game to start.  This part is as easy as creating a dialogue for them to answer, yes or no.  However, I want it to assess how many have answered, and if a majority gave a certain answer, it should close the dialogue for everybody and proceed with the decision the majority made.  I also want it to time out if not enough players give an answer.

I have tried setting Enabled to false for the dialogue, but this doesn't work.  Is there a way to force a Dialogue to exit for all players or for specific players?

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Short answer. There is not but it is planned for 0.12 to be added.

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