Fompster 141 Posted March 15, 2019 Hey all, So I have been struggling with this problem where I have created an instruction which checks a player's inventory for a specific item (Ingredient) and then spawns a food item (Dish) in the player's inventory, however, I am not able to successfully spawn the item into the player's inventory. The problem lies in the "Dish" variable since I keep on getting this error message when I use it. However, when I replace the "Dish" variable with the "PIZZA" entity (first picture, bottom of "Dish") then everything works perfectly but "Dish" is already equal to the "PIZZA" entity. Could anyone possibly explain why it isn't working and whether I have overlooked something or if this could potentially be a Ylands bug? Thanks! Share this post Link to post Share on other sites
Houp 237 Posted March 15, 2019 Hi, can you please send us your .ylands file with instruction how to achieve this instruction to be called? (preferably a lever in front of spawn point) However problem is probably in bad error message. We encountered that this message is shown in the case that you have a listener/trigger zone which will trigger on spawning of the object and will destroy "partly" created entity. Can it be your case? Share this post Link to post Share on other sites