Igor Q. 519 Posted April 18, 2019 Hello I have a small request. For animating objects such as a giant monster hand *wink *wink...we have the useful command However we dont have the same feature for rotation which is quite problematic because the rotation system in ylands is.... confusing. In some cases rotation vector 180,0,0=0,180,180 I would like to propose a command that rotates a vector from 1 vector to another vector by a maximum angle. I believe this feature would be extremely helpful to everyone....and help me make cool boss animations Share this post Link to post Share on other sites
Houp 237 Posted April 23, 2019 Hi, good idea to add lerp which handles to vectors as rotation vectors. Share this post Link to post Share on other sites
Igor Q. 519 Posted April 23, 2019 3 minutes ago, Houp said: Hi, good idea to add lerp which handles to vectors as rotation vectors. I've tried doing this however I've gotten some....strange results Share this post Link to post Share on other sites
Houp 237 Posted April 23, 2019 I meant by this that you are right. "Lerp" tile you have is not good for this. There will be a second version something like ROTATE TOWARDS A <vector> B < vector> Max angle < number > 1 Share this post Link to post Share on other sites
Igor Q. 519 Posted April 23, 2019 Thank you so much!!! Share this post Link to post Share on other sites