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Igor Q.

Rotating to vector coordinates

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Hello

I have a small request.

For animating objects such as a giant monster hand *wink *wink...we have the useful command

Ylands_Tile_-_Vector3_move_towards.png

However we dont have the same feature for rotation which is quite problematic because the rotation system in ylands is.... confusing.

In some cases rotation vector 180,0,0=0,180,180

I would like to propose a command that rotates a vector from 1 vector to another vector by a maximum angle. I believe this feature would be extremely helpful to everyone....and help me make cool boss animations :)

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Hi,

good idea to add lerp which handles to vectors as rotation vectors.

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3 minutes ago, Houp said:

Hi,

good idea to add lerp which handles to vectors as rotation vectors.

I've tried doing this however I've gotten some....strange results

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I meant by this that you are right. "Lerp" tile you have is not good for this. There will be a second version something like ROTATE TOWARDS A <vector> B < vector>  Max angle < number >

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