Jump to content
Spyler.X

RESOLVED [YLD-16748] Error generating random array

Recommended Posts

When generating a random matrix composed of templates with a weld as a format, on some occasion an error occurs and the template is detected as empty, which generates the collision of the object in one place and the image in another.

the logic seems to be fine since in general it works all the time and continues to work without problem after the error. can see the fault from minute 3:30

20190523104312_1.thumb.jpg.38e6918a00a21accd226586378eec386.jpg

  • Upvote 1

Share this post


Link to post
Share on other sites

Hi, can you please provide us your .yland file with steps what to do how to reproduce a error?

(first in mind is known issue that "Spawn entity" can provide wrong error message when you destroy entity during its spawn. (due to another event) )

Share this post


Link to post
Share on other sites
51 minutes ago, Houp said:

Hi, can you please provide us your .yland file with steps what to do how to reproduce a error?

(first in mind is known issue that "Spawn entity" can provide wrong error message when you destroy entity during its spawn. (due to another event) ) 

Hello, if I prepare it and send it to you along with the other question, they have to do with the same file.

And that should not be a problem, I have a small delay of 0.016 since the object falls and the entity is deleted at the end of the instruction.
I also made a simpler version with a single model and I have not managed to reproduce the error.

Instead I think, it can be the other way around. that the object is still detected in the character's inventory since generating an entity format with a solder in the player's inventory causes the same error

 

Share this post


Link to post
Share on other sites

Should be fixed and ready for 0.13

  • Upvote 1

Share this post


Link to post
Share on other sites
31 minutes ago, Houp said:

Should be fixed and ready for 0.13 

amazing how effective😅

thanks

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×