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RedEagle_P1.

Allow people to trade Coyns

Question

Sometimes multiple people want to bring their funds Coyns together to fun a server. It would be awesome if we could send people funds using an in-chat command so people can gather or transfer funds. 

It doesn't make sense to have to have people upload whole scenarios if they just want to share funds with each other one on one. 

@Adam Snellgrove

Edited by RedEagle_P1.

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The trouble is, this would open doors to a 'black market' economy, where people could buy stuff in (or even out) the game by 'trading' Coyns. So no plans in that respect in the foreseeable future.

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2 hours ago, Adam Snellgrove said:

The trouble is, this would open doors to a 'black market' economy, where people could buy stuff in (or even out) the game by 'trading' Coyns. So no plans in that respect in the foreseeable future.

Could you make it a function within clans to have  a "clan fund" 

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5 minutes ago, RedEagle_P1. said:

Could you make it a function within clans to have  a "clan fund" 

Still doesn't really address the problem, that some people would start a 'marketplace' clan, where you'd join just to give that person Coyns. But we will be looking into other options in the future.

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1 hour ago, Adam Snellgrove said:

Still doesn't really address the problem, that some people would start a 'marketplace' clan, where you'd join just to give that person Coyns. But we will be looking into other options in the future.

Could it be done with a smaller cut (like 10%). 

Right now I released a game under the wrong account due to the logout issue. I would love to bring my Coyns back to my main account. 

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For situations like this, it might be more difficult to manage, but easier to prevent abuse, if there were a way to allow multiple accounts to participate on a single transaction.

For example, on a recurring 1000 coyn transaction for something, Player A could commit 250 of that, Player B could commit 250, and Player C could commit 500 of it.  The transaction would only be successful if all have the amount that they have specifically committed to it, maybe with an option for others in the group to pay the difference if one falls short.  Would also want an option for one or all of them to cancel their specific portion and walk away if they want, and notifications for whoever still have coyns committed.

Not simple from the standpoint of programming and data logistics, but less prone to abuse.  (for example, they would probably have to implement some kind of "hold" on pending amounts if only one part of a multiple-account transaction fails, which could get messy pretty fast)

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2 hours ago, Indomitus said:

For situations like this, it might be more difficult to manage, but easier to prevent abuse, if there were a way to allow multiple accounts to participate on a single transaction.

For example, on a recurring 1000 coyn transaction for something, Player A could commit 250 of that, Player B could commit 250, and Player C could commit 500 of it.  The transaction would only be successful if all have the amount that they have specifically committed to it, maybe with an option for others in the group to pay the difference if one falls short.  Would also want an option for one or all of them to cancel their specific portion and walk away if they want, and notifications for whoever still have coyns committed.

Not simple from the standpoint of programming and data logistics, but less prone to abuse.  (for example, they would probably have to implement some kind of "hold" on pending amounts if only one part of a multiple-account transaction fails, which could get messy pretty fast)

I feel like something like this with holds and delays and limits could easily stop a marketplace developing. Just make it a once a week max thing 

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