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I believe I have hinted at this a long time ago but not made an official suggestion.

Ray casting is a very valuable tool for game development for the programmer to sample the world at runtime.

One way of adding this could be through trigger zones. if trigger zones could have the option to detect any asset and terrain then they could be used for raytracing, however, this might be a rather rescourse intensive method so it may be better to make a separate raycast feature.

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1 hour ago, Indomitus said:

I think a dedicated feature would be better since the trigger zones can't be set to detect terrain.

@Indomitus Ray casting has been added to 0.15 by the way :)

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Wonderful.  I've spent all of my time in the new Explore mode, and haven't looked much at the Editor since the last update.

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