I know that there is a rather soft value system in place for food but what if we could get a better visualization of this? Cooked meat is generally accepted as something that keeps you well fed in survival games, but when I slice the meat it becomes almost weaker than some of the smaller foods, like berries, for example. Is there any plan to add a hunger % meter? Are there any plans to add other survival values, like thirst? If so these things need to have more obvious values in place.
The recently crafted option in your craft window is currently bugged, it does not work as it should and this fix would benefit a lot of players if resolved. To get around this, i've used copy and paste on key words for the craft search field. This does not work as well with blocks, though, as they are all named the same exact thing. With more uniquely named items this works perfectly. Please fix the recently crafted option.
I know that there is a rather soft value system in place for food but what if we could get a better visualization of this? Cooked meat is generally accepted as something that keeps you well fed in survival games, but when I slice the meat it becomes almost weaker than some of the smaller foods, like berries, for example. Is there any plan to add a hunger % meter? Are there any plans to add other survival values, like thirst? If so these things need to have more obvious values in place.
Edited by AntimidationThe recently crafted option in your craft window is currently bugged, it does not work as it should and this fix would benefit a lot of players if resolved. To get around this, i've used copy and paste on key words for the craft search field. This does not work as well with blocks, though, as they are all named the same exact thing. With more uniquely named items this works perfectly. Please fix the recently crafted option.
Thank you.
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