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F.hao

The logic template

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Hello there, i found The logic template can't choose the Animation logic.or Rotation logic.

Why?

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It would not be useful at the moment. What would you like to do with it?

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21 hours ago, Houp said:

It would not be useful at the moment. What would you like to do with it?

Oh,hi Houp~First i made a entity and choose the animation & rotation,then i made a entity template choose this monster. Then i create many monster via this entity template. Then all monster walk and play the animation & rotation. But when one of them need stay---i mean stop the animation & rotation action, so i use code card set the Aniamtion & rotation to the False. Oh,no, then all monster stop.--------so i think i need give every monster a animation and rotation logic. then i can control everyone to open and close and not influence anothers.-----i can use logic template to make many animation logic~

Emm..you know my meaning?not good for english?

Edited by F.hao

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Just now, Igor Q. said:

Why not use the stop movement/rotation logic?

The code will close the animation/rotation, then all entity that has assigned the animation/rotation will stop.

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2 minutes ago, F.hao said:

The code will close the animation/rotation, then all entity that has assigned the animation/rotation will stop.

You can use stop movement/rotation for 1 group. Not all of them.

image.png.5106bb3aff40cd3b5f255b865d2f7a3d.png

Edited by Igor Q.

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53 minutes ago, Igor Q. said:

You can use stop movement/rotation for 1 group. Not all of them.

image.png.5106bb3aff40cd3b5f255b865d2f7a3d.png

Oh,soga...i never look this code.!? thanks

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Or you can assign None as current Position/Rotation animator.

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