jchob 354 Posted January 31, 2020 (edited) Can we have an option to set the height when using terrain sculpt? I know that Unity3D has this setting, and ylands is based on Unity3D, if I'm not mistaken. That means, the "height value" determines "how tall is the hill". In the game is very hard to aim "every click" to keep the height smooth. I hope that makes sense, it would be awesome That would be awesome. Edited January 31, 2020 by jchob 1 Share this post Link to post Share on other sites
0 Adam Snellgrove 1451 Posted January 31, 2020 In the next two updates we will be working on the terraforming tools, so this should get easier in the coming months. Not sure yet, if you'll be able to set a precise height, but something similar will definitely be implemented. 2 2 Share this post Link to post Share on other sites
0 Indomitus 388 Posted January 31, 2020 I'll happily second this one. The terrain tools need loads of improving. Personally I'd also like to see the ability (somehow) to mimic a player using normal digging tools, in the Editor. 1 Share this post Link to post Share on other sites
Can we have an option to set the height when using terrain sculpt?
I know that Unity3D has this setting, and ylands is based on Unity3D, if I'm not mistaken.
That means, the "height value" determines "how tall is the hill".
In the game is very hard to aim "every click" to keep the height smooth.
I hope that makes sense, it would be awesome
That would be awesome.
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Link to post
Share on other sites