Hunter-Over-Fire 123 Posted March 10, 2020 How do you get custom key binds into visual scripting for like pressing J to explode something for some reason? 1 Share this post Link to post Share on other sites
belrathius 27 Posted March 30, 2020 I would love an answer to this question as well. Share this post Link to post Share on other sites
jchob 354 Posted March 31, 2020 On 3/10/2020 at 2:37 PM, Hunter-Over-Fire said: How do you get custom key binds into visual scripting for like pressing J to explode something for some reason? You will need to use custom controls with some scripting. I'm not at computer right now and I can't remember things from the head. When I get home I can look into it and maybe make a video for it. But will take at least 7 hours until I can get home (I need to work). Be patient ? Share this post Link to post Share on other sites
jchob 354 Posted March 31, 2020 Hello again.@Hunter-Over-Fire, @Bob Salvador, @belrathius the vídeo is ready and you can find it at Community Tutorials. Here is the link: https://ylands.com/community/topic/27583-how-to-create-and-use-your-own-custom-keybinds-editor-scripting-custom-controls/ I hope it helps you 2 Share this post Link to post Share on other sites
belrathius 27 Posted April 17, 2020 Hi, jchob, First, thanks for the tutorial. I did learn something useful, but I also interpreted from the video that what I want can't be done. At one point you stated that the keybindings were for the map. This defeats my objective, sadly. Let me give you a clear example. I have uploaded to the workshop a driveable forklift. Unfortunately, the fork portion does not raise or lower. I would love to change that, but it seems wrong to require the driver to exit the vehicle to adjust the fork portion, especially since activating or departing the vehicle causes it to change state, which includes the level of the fork. What I would love is to have a custom keybind that could alter the position of the fork. Now, changing the fork position is easy enough but the keybind is what I'm struggling with, and it needs to be just in the scripting so that it transfers with the item and not the map. Otherwise, it doesn't help the forklift that others download from the workshop - which is, frankly, the whole reason it was made. Sadly, it sounds as though what I want isn't possible because BI has constrained keybinds to a map and not game logic that can be transitioned between maps. If I am wrong, I would love it if I am, please let me know how best to fix this. Thanks, - Bel Share this post Link to post Share on other sites