PercyCreeper 8 Posted March 18, 2020 Hi, I wanted to ask you how you Made the biomes for the Ylands, because I also want to make a little open world game with Unity, but dont know how to make biomes. Share this post Link to post Share on other sites
PercyCreeper 8 Posted March 18, 2020 Hi, I wanted to ask you how you Made the biomes for the Ylands, because I also want to make a little open world game with Unity, but dont know how to make biomes. Share this post Link to post Share on other sites
jchob 354 Posted March 20, 2020 On 3/18/2020 at 10:49 AM, PercyCreeper said: Hi, I wanted to ask you how you Made the biomes for the Ylands, because I also want to make a little open world game with Unity, but dont know how to make biomes. Not sure how ylands system works, but in general, to crate a open world, to generate maps, there is a technique called procedural generation. Just Google or YouTube for unity procedural generation map. You will get a lot of tutorials. I sometimes like to play with Unity but I just make very simple stuff. Hope that helps on your path ? 1 Share this post Link to post Share on other sites
PercyCreeper 8 Posted March 20, 2020 6 hours ago, jchob said: Not sure how ylands system works, but in general, to crate a open world, to generate maps, there is a technique called procedural generation. Just Google or YouTube for unity procedural generation map. You will get a lot of tutorials. I sometimes like to play with Unity but I just make very simple stuff. Hope that helps on your path ? I also heard about it, but couldn´t find a tutorial for biomes or something like that Share this post Link to post Share on other sites
Indomitus 388 Posted March 20, 2020 1 hour ago, PercyCreeper said: I also heard about it, but couldn´t find a tutorial for biomes or something like that Well, a biome is going to be something that's partially randomized. You'll have a definition for that biome, a set of objects and attributes that the biome should have such as plants and animals, terrain and resources. Determine what region of your map it will cover, then randomize locations for those things within that area. I think it's worth mentioning that things like this are never 100% random. There's always boundaries and parameters, but with certain things randomized just enough to make it look naturally random for the player. A sandy beach, for example, isn't going to have a jagged shape, but a rocky cliff face might. 1 Share this post Link to post Share on other sites