While waiting for Guton Forest to be fixed, I went and created a new Capture the Flag game. And this time whenever I try to launch the game in Elementary server, a lot of the times I get the following error screen.
Please take a look at this as frustrated users are messaging me that they can't play the game.
One thing I am doing differently in this particular mini game is that I am creating exactly 4900 tiles of trigger zones during run time, at the start of the game launch.
I do this because I do not want to waste time laying 4900 tiles one by one manually in Editor. Once the tiles are created, game runs smoothly even with that many tiles (SO GOOD JOB YLANDS TEAM! your triggers are efficient. I'm impressed)
This makes it impossible to run the test run game in the Editor, I had to work around it by creating much smaller grids and test it that way.
Because of this long running tile generation at server launch, I am wondering if this launch error is simply a "Time Out" on server join attempt. But sometimes even after 20 mins, server doesn't get made.
Anyways, once the server is launched properly and 1st person is able to join, all the rest of the players can join properly.
I hope above observation helps. If you need source code (scenario) please DM me on Discord (Kurdiez#6222) and I will send you there.
While waiting for Guton Forest to be fixed, I went and created a new Capture the Flag game. And this time whenever I try to launch the game in Elementary server, a lot of the times I get the following error screen.
Please take a look at this as frustrated users are messaging me that they can't play the game.
One thing I am doing differently in this particular mini game is that I am creating exactly 4900 tiles of trigger zones during run time, at the start of the game launch.
Edited by Jimin ParkI do this because I do not want to waste time laying 4900 tiles one by one manually in Editor. Once the tiles are created, game runs smoothly even with that many tiles (SO GOOD JOB YLANDS TEAM! your triggers are efficient. I'm impressed)
This makes it impossible to run the test run game in the Editor, I had to work around it by creating much smaller grids and test it that way.
Because of this long running tile generation at server launch, I am wondering if this launch error is simply a "Time Out" on server join attempt. But sometimes even after 20 mins, server doesn't get made.
Anyways, once the server is launched properly and 1st person is able to join, all the rest of the players can join properly.
I hope above observation helps. If you need source code (scenario) please DM me on Discord (Kurdiez#6222) and I will send you there.
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