When I try raycasting to the ground from a distance greater than ~200 units from the player, the terrain doesn't "exist" and does not allow me to me to find the hit position.
This is quite inconvenient since I would like to spawn random area's of interest that the player can encounter in a randomly generated world. (However to do so I need to place them on ground, and not water)
When I try raycasting to the ground from a distance greater than ~200 units from the player, the terrain doesn't "exist" and does not allow me to me to find the hit position.
This is quite inconvenient since I would like to spawn random area's of interest that the player can encounter in a randomly generated world. (However to do so I need to place them on ground, and not water)
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