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Cernu

"break" and "craft"

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It would be amafreakingcrediblynicezing (well, for me) if "break" and "craft" listeners returned not only the trigerer and the triggered, but also an array of items used to craft, and an array of items spawned from "break" I would LOVE to apply some scavenging rigale skill to randomize all this a bit ?

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I concur with this. It would be cool if you break for instance a stick...it would give you wood pieces and resin instead of just wood pieces. I am following your train of thought, but it would probably require countless hours of programming data...Let's maybe think about this for a future update. Fix Explore first.

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Although I add a simpler use for it: according to a rigale skill, like scavenging, check if a break leftover would actually spawn or not. I like skills ?

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I really like this idea! (For Wiki updating purposes if nothing else ? )
For now, if you wanted it to also drop resin, you could do an event listener on break: stick, spawn resin in target: player. Cernu, you could have a random probability of it adding resin. :) 

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