Cernu 87 Posted November 6, 2020 Hi all, I would need to have a game object template in the world, and duplicates here and there (they are spawners). However, if I change the template values, the duplicates don't change their values. Is there a way, beside using data sheets (which I do, but don't find really convenient...) ? Share this post Link to post Share on other sites
Azaren 130 Posted November 6, 2020 If i understand your problem right, you must actualize game logic in storage manualy. This is not needed only in "entity storage" but in "game logic storage" you have to manualy reload. 1 1 Share this post Link to post Share on other sites
Cernu 87 Posted November 6, 2020 not really what I am looking for. Imagine I have a time trigger, that spawns an entity. I need to put some copies of this trigger all over the map. But what I am looking for is when I change the original trigger values (like spawn 2 entities instead of 1), all the triggers that I have copied on the map will spawn 2 entities, without having to manually update them, or delete them and re copy the original. Data sets can do this with no issues, I just wondered if there was an other way ... Share this post Link to post Share on other sites
ocnoglittle 760 Posted November 6, 2020 You might be able to Ctrl double click to select all of them and edit them all at the same time... but that depends on if you have different types of time triggers, etc. Or maybe use an instruction for the script so that it will update all of them at once? 1 1 Share this post Link to post Share on other sites