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Adam Snellgrove

Dev Diary #155 - Experimental Build

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Hey there Ylanders!

1.5 is nearing its release and with it countless new adventures in our reworked Exploration, though a lot of work still awaits us to make the experience perfect ?

But before we release 1.5, we wanted to give our Creators a chance (especially now with the competition still in progress) to try out their games in our improved and fixed Editor to make sure, everything works, as it supposed to. That is why we would be very happy if the brave among you dived into our Experimental branch and gave the Editor a spin. But beware, there are a few things you should be aware of before you do, so please read very carefully the Exploration Build post so you don't lose any of your data during transfer.

But what can you expect in this Experimental branch? Well you can check out the full changelog in the Experimental branch post itself, but just to name a few:

Improved profile page

We've improved the profile page (accessible by clicking character portrait in the Main menu). See your favourite games, your friends' Avatars or their friends.

image (106).png

Custom bitmap import

As you have already seen in last weeks Dev Diary, Creators can now import their own images to be used as game UI (panels, buttons, icons...) or even in custom particles. Please note that all custom bitmaps are checked before the game is made visible on Workshop.

DOOM.gif

Dynamic lights visible on mobile devices 

We keep tirelessly working so that your mobile gaming experience is as close to PC as possible and made big improvements regarding lighting in mobile games.

Screenshot_20201203-153903981.jpg

Terrain roughen tool

Making a natural-looking terrain is so much easier with this new tool and with a couple of modes to try out too.

Terasses.gifRoughen.gif

Controlling a non-player object

Two new instructions have been added:  Get Horizontal Input / Get Vertical Input, which will return player X / Y controller input. They can be used in new Event Listener event - On Fixed Update to "animate" any object as if controlling the player. Please note that this feature currently works for SP games only.

Controlling the non-player object.gif

And much much more!

So please check out the post about the Experimental Build and see you in Ylands Creators and stay classy ?

P.S.

Pst. Explorers. Come here. Don't think we forgot about you. I sneaked out a small sneak peek at the new map system just for you ?

Exploration Sneak Peak.gif

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I just really think releasing an update before the competition ends is a bad idea. Our games are not finished and we have to test bugs in 2 versions and that gets complicated with 5 games a week before the deadline. Keeping competitions and updates apart will save a lot of tears. 

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Update 1.5 will be realeased after competition.

That is why i didnt bother to much about this competition because many things seems to be changing including for editor.

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