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Ane

0.17: Enjoyable Editor (13/10/2016)

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CHANGELOG

Enjoyable Editor - 13/10/2016

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HIGHLIGHTS

  • New scenario: Yland 17 
  • New scenario: Sky Arena
  • Updated tutorial yland (players who played it before and would like to see the new tutorial hints can put /resethints into the console after starting the scenario) 
  • [Editor] It is now possible to create levels without any terrain or water in them. It's also possible to build in the air
  • [Editor] It is now possible to edit even games in progress created from scenarios 
  • [Editor] Character mode reworked. Now it is just a different camera view, it's not a normal game anymore. Now you can edit/move objects from different perspectives (1st and 3rd person views)

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NEW FEATURES

  • [Editor] Added the possibility to set some parameters of entities in the Editor (name, position, rotation, hp, max hp)
  • [Editor] You can now directly edit containers' content
  • [Editor] You can now directly edit initial equipment and inventory of specific player roles
  • [Editor] You can now set some other properties as well. You can match keys and locks, open/close doors, switch levers etc. 
  • [Editor] Translation grid scale is now in simple units 1, 2, 3, 4, 5, 10 
  • [Editor] Game logic objects are now sorted alphabetically in the list
  • [Editor] It is now possible to edit sign texts directly in the editor
  • [Editor] It is now possible to show/hide specific objects in the editor via layers. Hotkeys (numbers) can be used:
    1. Terrain
    2. Water
    3. Game logics
    4. Animals
    5. Plants
    6. Building blocks
    7. Items
    8. Accessories (other entities which are not animals, plants, building blocks and items)
    9. Energy streams
  • [Editor] You can start dragging objects without selecting them first
  • [Editor] If you place something with double click, you will start editing it immediately
  • [Editor] You can start testing a scenario from the current camera position (F6)
  • [Editor] Grid object manipulation is forced when at least one grid item is selected (you can ignore it if you hold [V] key)
  • [Editor] Event listener can now be triggered by the player manipulating a specific type of entity
  • [Editor] Easily accessible Play button created in the lower right corner
  • [Editor] It is now possible to cause specific damage to entities via Game logic objects (Perform action with an entity - Damage)
  • The game now remembers the last character that was used and it's shown by default in the character creation panel
  • After eating, characters will now get hungry sooner than before
  • When starting a new game, the hotbar is filled with the first 8 items found in the inventory
  • Weapons and tools categories in the Character panel is merged into one, and the Plants category has been added
  • Tools are now more durable and less easily destroyed
  • Crafting of cloth takes 1/3 of resources that it used to
  • All containers have more slots now
  • Sewing kit is easier to craft 
  • Leopard fur produces more leather
  • Stone and sandstone blocks have variations again
  • Players can now counter the horse trying to shake them off. When the horse is trying to shake the player off, the HOLD TIGHT tooltip appears. By holding [SPACE] this can be countered. The probability of falling is also based on the level of the horse's loyalty
  • Horse won't jump while standing still, instead a specific animation is played
  • Players can dismount the horse only while it's standing still
  • Horses tamed in the Editor will always act as normal friendly animals (will shake the players off for example)
  • Horse loyalty system changed: now you need to ride your tamed horse for an hour (real time) for it to become loyal 
  • A called horse should spawn on the nearest coast (when the player is not so far from the land, in other case the horse should ignore being called)
  • The number of animals on the ylands has been raised
  • Animals are not afraid of torches anymore (this brought way too many issues in the game)
  • Eating action is now instantaneous
  • Feeding action is now instantaneous
  • Plant, Harvest, Fish, Treat wounds and Extract resin actions are now faster
  • The duration of lighting items with a torch and lighting a torch has been shortened
  • Lighting torch action now has a new animation
  • Characters now move left and right with strafing animation
  • Changed several animations of two handed weapons for a better looking two handed melee attack animation
  • It is now possible to chat during autorun
  • Catapult's strength bar has been moved higher, so it won't cover the forced fps mode tooltip
  • Free camera is once again bound to LEFT ALT
  • Added sounds for shooting bows and crossbows (only releasing the arrow)
  • [Launcher] Added special Welcome page
  • [Launcher] Launcher now supports localization - currently available in English, Czech and Spanish

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NEW ASSETS

  • Bamboo blocks
  • Blue steel stairs
  • Brick blocks
  • Brick stairs
  • Decorated sandstone blocks (2)
  • Energy door
  • Roof blocks
  • Hieroglyphic blocks (22)
  • Marble stairs
  • More sandstone blocks
  • Sandstone stairs
  • More stone blocks
  • White brick blocks (5)
  • Wooden panels
  • Wooden stairs
  • Stone blocks (3)
  • Computer
  • Broken computer
  • Shackles (2)
  • Pizza items (4)
  • Golden key
  • Cat idols (3)
  • Engineer portraits (11)
  • Ylandium sword

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FIXES

  • [Editor] Opening Game logic edit window and closing it could cause change of rotation/position of game logic in some cases
  • [Editor] It should be now possible to see the correct current state of energy beams even though time is frozen
  • Animals can now walk in shallow water again 
  • Players can't dismount into the wall anymore
  • Fixed incorrect animation while swimming on the horse
  • Horse calling improved
  • Horse will never try to shake the invincible player off (player with the Creator cube equipped)
  • Player is no longer stuck in swim animation when killed on the horse in the sea
  • Mounted horse will now jump even while moving at the slowest speed
  • Destroying the catapult while drawing will destroy all items in the bucket. Next newly placed catapult won't contain items from the previous one anymore 
  • Catapult now becomes transparent when blocking the view
  • Fixed issue where the character could stand up from ragdoll even after dying
  • Fixed camera going into a weird location for one frame when standing up from ragdoll
  • Ragdoll fall damage is no longer unreasonably low
  • Fixed potato plant fade transitions while the plant is growing
  • Fixed hay piles and hay bales so they can be picked up again
  • Improved jump and landing animations and states 
  • Fixed issue with wrong animation while lighting things with a flint lighter
  • Player won't play digging animation forever after breaking the pick axe in the middle of the digging loop
  • Fixed issue with colliding animations when holding the mouse button and running
  • Fixed the issue where spike trap was playing piercing animation after placing mode was switched off
  • Two-handed swing animations are now more dynamic
  • Bow shooting animation improved
  • Fixed incorrect melee attack animation while holding bow
  • Tweaked character pose when sitting in a chair
  • Fixed an issue where player died several times during a long fall
  • Deactivating spikes and bear traps with ranged weapons no longer causes damage to the weapons
  • Fixed "fixed date" field not getting saved properly when creating a new yland
  • Characters won't keep swimming on the ground if they were diving on the coast
  • Small white sphere visible while placing is no longer visible
  • Light sources placed in the level no longer shine more brightly than the one held at hands
  • Ostrich is no longer possessed in the Editor
  • Players won't have the bow go through the chest when they stops running
  • Fixed an issue where animals would be always running away in fear when there were at least 2 open fires anywhere on the map
  • Fixed animals not running away after receiving damage
  • Land and flying animals shouldn't be falling asleep while in water
  • Fixed a problem where, if a tree got destroyed right in the process of creating a falling tree entity, the game would break on several levels
  • Players now shouldn't see energy used/required hint without the energy linker being active
  • Fixed/Improved loading transition screens
  • Fixed issue where free camera command parameters were not restricted properly
  • Fixed free camera not switching to daylight under some circumstances
  • Adding terrain under water should now work properly
  • Switching an active item while reloading the gun now interrupts reloading
  • Better indication of being out of ammo
  • Added a 0.3s long warmup time before the player can throw grenades (to prevent carpet bombing-like grenade throwing)
  • Only explosives with "Is ignitable on ground" checkbox ticked can be ignited now, thus preventing players from igniting grenades
  • Fixed issue where players weren't able to throw the last grenade from a stack
  • Potion particle effect is now shown only when the potion has been successfully drank
  • Players were unable to change some Yland Creation options if they had the Globe panel opened
  • Eating action has sound again
  • Lots of GUI fixes
  • Obsolete ylands video removed from the main menu
  • Ragdoll in MP should work properly on client side
  • [MP] Fixed map always opening on server instead of the proper client
  • [MP] Fixed energy switches not working on clients
  • [MP] Fixed catapult shots flying differently on client and server

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COMING SOON

Coming Soon to your ylands… Endless Exploration!

Ship ahoy! How nice of Mr. Inuit to come pay us a visit from the cold arctic regions in this tropical yland of ours in his newly built boat! I bet he's coming to gather some more bamboo for that hut I see he's building. Hmm, now that I think about it, we're running low on ice blocks, I might have to ask him to take me back to his yland with him in his boat...

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Don't forget to share your thoughts with us when you play it :D 

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It was great adventure! Waitting for it paid off. :D I have enjoyed that Secret cave with your workplaces and pictures. ^_^ (Do you also drink Craftmans potions before dead-lines? :P) But in the blue section with all that rooms... That armchairs behind them were little creepy. O.o Not even speaking about that cheesy and upside-down ones... xD 

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If you think now is creepy, you should have seen the first version of those rooms :D

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3 hours ago, Ane said:

If you think now is creepy, you should have seen the first version of those rooms :D

How did they looked before? 9_9

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Oh, you don't wanna know, believe me! You're sticking your nose into some dangerous places! :P (too bad I didn't take pictures of how it looked back then)

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Update: 19/10/2016

Version 0.17.24969

  • More game dialogs and panels are now controllable via gamepad
  • Interaction hints now take gamepad into account
  • Fixed wrong animation playing when lighting torches with flint lighter
  • Players can no longer leave their scenario without entering a valid name 
  • /sethour command no longer lets players enter values that can break the game
  • Fixed bear traps not catching players with armour
  • Fixed jerky torso and gun movement when rotating the player character
  • Fixed "Invert vertical axis" in Controls Settings not doing anything
  • Implemented Scaled Radial Dead Zone for gamepads
  • Fixed Active Controller settings not working
  • Improved adding/removing terrain volumes
  • [Launcher] Uninstaller now removes its Firewall rules
  • [Launcher] Fixed some of the localized texts still appearing in English
  • [Launcher] Fixed launcher displaying wrong trial time with base time remaining between 0 and 30 minutes
  • [Editor] Fixed Ctrl + V not working in the Editor
  • [Editor] Editor now remembers layers' show/hidden states
  • [Editor] Fixed the issue where transform widgets were sometimes activated by themselves

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