After the release of the last update, I wanted to play the new scenario "Ylands 17". I started to explore this new map when I spotted a problem. I know a bit Unity so I think this is some sort of LOD problem. In fact, when you turn your character the objects that should be no longer watchable disapear. But, this is not scaled on the field of view of the player. Here's an exemple in GIF of the problem. Then, when you are close to an objetc, this one could disapears if you turn your caracter
I hope that you'll be able to fix it in the next update
By the way, I really like the idea of Ylands 17 with all the Ylands Dev Team in frames
Dear Ylands dev. team,
After the release of the last update, I wanted to play the new scenario "Ylands 17". I started to explore this new map when I spotted a problem. I know a bit Unity so I think this is some sort of LOD problem. In fact, when you turn your character the objects that should be no longer watchable disapear. But, this is not scaled on the field of view of the player. Here's an exemple in GIF of the problem. Then, when you are close to an objetc, this one could disapears if you turn your caracter
I hope that you'll be able to fix it in the next update
By the way, I really like the idea of Ylands 17 with all the Ylands Dev Team in frames
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