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Nikki Severin

Dev Diary #197 Following Feedback

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Hey there, fellow Ylanders!

Tomorrow is what we call a "Datalock". That's the day when all the Ylands features planned for 1.8 should be ready and we will mostly focus on testing, which will result in releasing the Experimental game branch and later on, the full-fledged release. It‘s only fitting that we reveal a bit more about what to expect from this update, which in terms of the sheer number of fixes, improvements and new features seems to be the biggest ever by far.

Most of what you will experience is the direct result of your feedback. We‘ve already mentioned some so let‘s add some more!




Ylands_210616_111610.png




We want ships to play a larger role in your exploration endeavors. Up until now you could have (and many of you do have) super cozy ship rooms where you spend your seafaring days. But what good is it to have such a place when it rains inside? Many of you felt (and rightly so) that this totally broke the immersion. However, this was not a trivial thing to fix. Fortunately, one of our programmers has found a way and boom... no more rain inside your shippy home! And if you like ships and sailing, you will LOVE update 1.9 - but that‘s a story for another time ;)

And secondly - you complained about torches you hold not lighting caves properly. That‘s fixed as well. And for 1.9, we are also working on a fix for how lights work underwater.

What are some more things you reported and we work on fixing? Improved visibility of game hints. Fixes to Radial Menu. Additional Workstation fixes. Tons of Editor fixes and quality of life improvements.

We hope you are hyped about 1.8 as much as we are :).


That‘s it for today and we‘ll talk to you in a week. Until then - stay classy and healthy, Ylanders!

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YES!!!! can't wait to sit in my cosy cabin while it rains ?

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