XXon 31 Posted November 23, 2021 I want each player in multiplayer to have their own experience points as they progress. Possibly even retain that score if they quit and rejoin later. Is there a way to do that. I am guessing it would be using a leaderboard, but I can't figure how to do it. I don't really care about who is winning, I just want to globally keep track of your experience points and add to it or use it as data for spawns. I know how to create the global PLAYER in a single player game, which is very useful. Can I do that in multiplayer ? Maybe that would solve my problem. Thanks! Share this post Link to post Share on other sites
Oliver Hope 261 Posted November 26, 2021 Hi XXon, sorry I saw this a while ago and meant to reply sooner. The best way to do this is using Game storage (same place you make a leaderboard) but make a variable instead called experience with type number. This creates a separate variable for each player. You can access this like other variables. Here is an example of adding 10 XP every time a player kills something. Let me know if you have any questions 1 Share this post Link to post Share on other sites