XXon 31 Posted April 3, 2022 I have a functioning spawn engine and loot engine, I am starting the quest engine and thinking about different types of quests. So far, I have: fetch, collect, travel, find, kill, craft, grow, access (key) Also, free an area under enemy control and then use it as a base, destroy the evil monolith generating bad guys, defend an area from attack. Can you think of some I am missing? Escort quests are usually terrible. Basic idea: starter island has five beginner quests, each one of five players gets a different quest. High replay factor, first guy gets a random one of five, last player to join has his assigned. First quest is easy, but maybe takes a while, allowing others to join. Second quest begins, randomly you are sent to one of five islands, each guy gets a different island. On the island is a three part quest. Once again, the parts are interchangeable, 5 part A 5 part B 5 part C. Randomized. Once the quest is complete, all players go to the last island. Perhaps there is a fortress there to be freed and inside is crafting stations for high end armor.Solo players can begin the attack, but it takes everyone to win against the final boss. The end. Share this post Link to post Share on other sites
6Cowa6Bunga6 55 Posted April 3, 2022 puzzle, Saving someone, a chase , hide and seek, repair broken structure/item , survive are a few off the top of my head, hope this might give you some ideas Share this post Link to post Share on other sites
Hunter-Over-Fire 123 Posted April 4, 2022 Oceanic/Naval Combat. You can always bump your current Quest Ideas up a notch if you want more of them. Share this post Link to post Share on other sites