Nikki Severin 1148 Posted May 24, 2022 Highlights The Exploration option in the main menu was overlapping Tutorial's bugs fixed The translations string could be seen in the chat Ship engines won't turn on in several cases Additions [YLD-36592] Added: A new touch button for switching between sails and engines when the ship has both. The mobile button will work with a simple tap, the PC binding will still use a right-mouse hold. [YLD-36629] Added: Drop item hotkey binding for inventory. [YLD-36986] Added: When clicking an ingredient in the workstation screen's recipe, the player is now actually provided with some info. [YLD-36986] Added: Non-craftable items' warning about the item being found in the world will now also show the description for the item, providing the player with a bit more info on where to find it. [YLD-37005] Added: Unequip button to inventory's right panel, the logic for swapping equip and unequip buttons. [YLD-37009] Added: Drop function for animal milking/shearing with full inventory. Added: Separate actions for switching to engines and sails to allow for separate predicates and icon binding - for touch only, the desktop will still have the previous toggling through the hold. Added: Text note about not working on protected scenarios into "Others can download and edit" editor setting on-hover hint. Tweaked [YLD-36435] Tweaked: Mobile: Updating removes friend/clan options in the chat system. [YLD-36682] Tweaked: Sails are now transparent when the player is behind them. [YLD-37054] Tweaked: Editor: you get now error when you try to playtest the game with an empty Entity template or Game logic template. Tweaked: Increase oxygen coral occurrence in UW biotopes. Tweaked: Compositions for vendors now contain indestructible entities to prevent deconstruction. Fixes [YLD-34704] Fixed: Random encounters: cave encounters spawn without any entity. [YLD-35621] Fixed: Missing names and colons in GAME chat and CLAN chat [YLD-36276] Fixed: The client could sometimes not reconnect when he tried to respawn while having his pet summoned. [YLD-36409] Fixed: No more problems with connecting exploration games with sandbox games. [YLD-36424] Fixed: Harvested oxygen coral plant instantly change to fresh one when placed. [YLD-36443] Fixed: Some animals cannot be placed on the first try. [YLD-36562] Fixed: Pipe Block's 3rd channel is now colourable. [YLD-36573] Fixed: The custom instruction parameter doesn't inherit the custom colour of its parent tile. [YLD-36647] Fixed: Floating hints should have all elements correctly vertically aligned (e.g. the holding text etc.). [YLD-36682] Fixed: In some scenarios, sails are not transparent. [YLD-36739] Fixed: If you redeem explore DLC, you will get a costume and pet after restarting the game (now it happens immediately). [YLD-36767] Fixed: There is no error when referencing objects from Group referenced with Group template which is marked to destroy the group on export. [YLD-36768] Fixed: Animators do not work in Random Encounters. [YLD-36779] Fixed: Item description in mobile inventory can no longer be scrolled out of the screen. [YLD-36790] Fixed: Fish Net Grip. [YLD-36911] Fixed: Leopard shark is slower than the rest of the sharks. [YLD-36941] Fixed: Pulsing/Glowing Mushroom Trees and Pulsing/Glowing Polyporus Trees don't react to wind at all. [YLD-36960] Fixed: Redundant 3rd colour layer of the harvestable Brown Kelp plant. [YLD-36968] Fixed: When the air tank is equipped from the vicinity, the air is not refilled. [YLD-36978] Fixed: Some strings in Skill Editor in the Editor are missing translation. [YLD-36993] Fixed: Combat music should stop now properly when teleporting. [YLD-36995] Fixed: Locked Oxygen Harvester can be normally used. [YLD-37001] Fixed: Marble block 1x1x2 wrong loads. [YLD-37015] Fixed: Insufficient glow of harvestable Red Kelp plant. [YLD-37077] Fixed: Underwater cave REs spawn in the middle of the room instead of the floor. [YLD-37148] Fixed: Account link: create new account button does nothing if you are not in the home window. [YLD-37279] Fixed: Loot containers not spawning in deep water (voxel -2 or less). [YLD-37285] Fixed: Sometimes ships are teleported away after they are spawned into the world. [YLD-37287] Fixed: /r command to reply was not working. [YLD-37288] Fixed: Whisper command remembers the wrong user. [YLD-37302] Fixed: Exploration 2: Mutated alphas are defeated when they are despawned during the day. [YLD-37482] Fixed: Correct NPC names in chat [YLD-37484] Fixed: Hint for dropping an item will not be present on the Cube screen. [YLD-37504] Fixed: Random Encounters: Crates of REs in underwater caves may be inaccessible due to clipping into terrain [YLD-37938] Fixed: Untranslated texts found in the Exploration mode news popup. Fixed: Several bugs in the tutorial. [YLD-36824] Fixed: Editor: Global variables created in the referenced entity in Template GL. [YLD-37026] Fixed: Editor: Exception after deleting entity with a faulty script and using the Game Log search bar. [YLD-37124] Fixed: Editor: Exception after placing some entity into NPC's inventory. [YLD-37268] Fixed: Editor: animated GLs/Entities as part of Group template prevents playtest. [YLD-36571] Fixed: VS: Custom instruction variables do not have always the correct custom colour. [YLD-37034] Fixed: VS: dynamic trigger zones can slow down clients. [YLD-37128] Fixed: VS: array variables with specified type have wrong embedded tile in the menu. [YLD-37130] Fixed: VS: there is an error when deleting the last switch branch. [YLD-37228] Fixed: VS: Infinite exception when spawning from Group Template a group with delayed function in its child. [YLD-37238] Fixed: VS: it is not possible to hide in properties previously shown global variables. 3 1 Share this post Link to post Share on other sites
Igor Q. 519 Posted May 24, 2022 [YLD-36682] Tweaked: Sails are now transparent when the player is behind them. This is huge. [YLD-37302] Fixed: Exploration 2: Mutated alphas are defeated when they are despawned during the day. I thought alphas were suppose to spawn at night and be defeated only at night? Share this post Link to post Share on other sites
Nikki Severin 1148 Posted May 24, 2022 35 minutes ago, Igor Q. said: [YLD-36682] Tweaked: Sails are now transparent when the player is behind them. This is huge. [YLD-37302] Fixed: Exploration 2: Mutated alphas are defeated when they are despawned during the day. I thought alphas were suppose to spawn at night and be defeated only at night? Hey! There was a bug when the alphas were counted as defeated when they despawned during the day (meaning they "disappear" during the day so that players don't see them). This meant not many alphas around, but it is now fixed 1 Share this post Link to post Share on other sites
spiritchaser28 920 Posted June 16, 2022 On 5/24/2022 at 5:17 AM, Nikki Severin said: Fixed: In some scenarios, sails are not transparent. Uh Sails have never been transparent for me. Share this post Link to post Share on other sites
spiritchaser28 920 Posted June 16, 2022 On 5/24/2022 at 9:19 AM, Nikki Severin said: Tweaked: Sails are now transparent when the player is behind them. Nope. Still fully blocking my view Share this post Link to post Share on other sites
Nikki Severin 1148 Posted June 16, 2022 4 hours ago, spiritchaser28 said: Nope. Still fully blocking my view Can you send me a screenshot/video, please? We'll check it out Thank youuuu! Share this post Link to post Share on other sites
spiritchaser28 920 Posted June 17, 2022 14 hours ago, Nikki Severin said: Can you send me a screenshot/video, please? We'll check it out Thank youuuu! Will do next time I get in game 1 Share this post Link to post Share on other sites