Shadow72 187 Posted November 12, 2017 Flags will not rotate when using the player role entity offset(You can test this by creating a time trigger and setting the rotation to "Entity Offset" and the entity to "Player Role" and having it repeat every 0.001 seconds). 1 Share this post Link to post Share on other sites
0 Ane 1213 Posted November 13, 2017 Yes, I believe it's intended Share this post Link to post Share on other sites
0 Ane 1213 Posted November 13, 2017 Flags are supposed to rotate in the wind's direction - have you tried with some other entity? 1 Share this post Link to post Share on other sites
0 Shadow72 187 Posted November 13, 2017 @Ane Yes, other entities work. It does make sense that the flags rotation would only be affected by the wind. So this isn't a bug. 1 Share this post Link to post Share on other sites
0 WijkagentAdrie 384 Posted November 15, 2017 I've found some -I think- unintended behavior with the flags: when you place the flag in the editor it normally rotates due to the wind. If you place it upside down though, it first flips itself upright and then moves into the wind. Since it's impossible to see when something is upside down this leads to funny situations Adrie 1 Share this post Link to post Share on other sites
Flags will not rotate when using the player role entity offset(You can test this by creating a time trigger and setting the rotation to "Entity Offset" and the entity to "Player Role" and having it repeat every 0.001 seconds).
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