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0.20: Playful Presents (20/12/2016)

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CHANGELOG

Playful Presents - 20/12/2016

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HIGHLIGHTS

  • North Pole factory scenario
  • You can now eat building blocks made of edible materials (remember these words when playing the scenario!)
  • Cooldowns on various actions (eating etc.) have been temporarily disabled (until we are able to replicate and fix a related bug reported by players)

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NEW FEATURES

  • Added support for translators. For languages that are currently being translated by the community we provide specific tools to help them with the process. In order for these tools to work (to be able to select other than "core" languages) the launcher needs to be run with "-- translator" parameter (please note that quotation marks should be removed and there are actually TWO hyphens without a space between them, not one). Currently this is available for French, into which the game is being actively translated
  • Improved hover animations 

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NEW ASSETS

  • Present box
  • Googly eyes
  • Ladder
  • Toys
  • Pet rock
  • Frost weapons
  • Arctic rabbit
  • Arctic wolf
  • Carrot noses
  • Chocolate blocks
  • Green wood blocks
  • Piece of coal
  • Red brick blocks
  • Shipwrecks
  • Submarine wrecks
  • Teacups
  • Wrecked bamboo raft 
  • Marble blocks
  • Santa's armor
  • Santa's staff
  • Green festive pillar
  • Wooden box
  • Sleigh

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FIXES

  • Fixed issue where saving the game while resting on a chair or a bed could cause a loss of data
  • Boats won't fall under terrain when placed too low anymore 
  • Animals and characters on board ships or rafts now behave properly when the vehicle is destroyed
  • Fixed obsolete hints visible when controlling the catapult
  • Removed catapult control hint while flying via Flying potion
  • All terraform hints are hidden while in catapult mode
  • Terraform gizmo is now disabled when players perform any action
  • Players can terraform while sitting on the horseback
  • Catapult can no longer be focused while riding a horse
  • Player can consume food or potions while riding a horse
  • It is no longer possible to respawn in scenarios where it is not allowed
  • Fixed issue where animal skeleton models could be broken when being dragged
  • It is now possible to be teleported even when caught in a trap
  • Sails no longer highlight when being focused
  • It should be more easy to come by iron veins now
  • Fixed gamepad inverted controls not working properly
  • Player can no longer dig while riding a horse
  • Out of ammo warning is now shown only when the player is trying to shoot
  • Fixed issue where switching to free camera made player stand up from a chair or a bed
  • Fixed Hold text being shown over control icon
  • Hints are now correctly shown even for objects that had two interactions triggered by clicking and holding primary button

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COMING SOON

Coming Soon to your ylands… Dangerous Depths!

Depths... Johnny Depp... who once recorded a song with Nick Cave... caves... you see where I'm going? :D This is my subtle (and lame) way of telling you that in the next update you'll be able to explore those hidden corners that are not reached by the sunlight, and as you descend you'll come across more and more objects that cannot be seen in the open air. Also, after hearing your feedback, we believe it's time the first person view gets some attention.

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"--translator" parameter? Sorry I do not understand how it works.

Good job for the new uptdate! I'm fan! :)

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If you right click on the Ylands shortcut and open Properties, you will see this:

IMG_20122016_115545.png

Then you need to add the parameter "-- translator" in the field "Target" (without deleting what's already written there). Let me know if it's not clear enough :)

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This update is full of items I can't wait to try out (what even is Santa's armorxD). But the next one... caves and (maybe) end of shaking kamera when I'm trying to place something. That sounds really awesome! :D

Edited by MichalMynář
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RIGHT? I also think it's the best thing ever :D 

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