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0.06: Amazing Alchemy (14/01/2016)

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Amazing Alchemy - 14/01/2016

 

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  • Enhanced item catalog system containing special categories: "Favorites" (can be selected by the player), "New & Noteworthy" (new and modified items) and "Groups & Themes" 
  • Potion making - players can now create both common and magical potions at the Alchemy table
  • Item dyeing - clothes can be now dyed at the Dyeing stand
  • Animal predators now fear campfires. Note that they can overcome their fear if they are starving or they are provoked enough
  • The Replicator now copies energy networks as well
  • The Replicator now remembers the last 5 stored structures
  • Drinking animation added
  • The game launcher now supports clickable links
  • The dialog used to select how many items out of a stack are taken/used/dropped is no longer shown automatically. Instead the player needs to hold the assigned key (Default: Left CTRL) for this panel to open when they perform the relevant action

 
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VEGETATION

  • Sumac
  • Turmeric
  • Indigofera
  • Snapdragon
  • Elderberry
  • Echinacea
  • Corn
  • Desert sage
  • Glowing mushroom
  • "Magic bush"

CLOTHING

  • Alchemist cap
  • Alchemist robe
  • Alchemist pants
  • Alchemist shoes
  • Lab coat
  • Breathing mask
  • Lab face shield

ITEMS/POTIONS

  • Alchemy table
  • Dyeing stand
  • Nugget of purest green
  • Various dyes
  • Cold resistance potion
  • Heat resistance potion
  • Craftsman's potion
  • Glow potion
  • Health potion
  • Life-changing potion
  • Melon head potion
  • Berry head potion
  • Potion of flight
  • Potion of speed
  • Potion of strength
  • Water breathing potion


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  • Fixed a rare bug where players might get stuck between two blocks with no way of getting out
  • Memory leak found and fixed
  • Fixed problem where text bubbles showing text said by a character (not read from a sign, which is intended) could not be properly seen in the darkness
  • The Replicator no longer stays in hand when a placing mode has been toggled
  • Numerous fixes and GUI tweaks
  • Fixed performance issues when placing animals into scene
  • Several animal AI improvements (more to come)
  • Cycling object variants while building will no longer reset the rotation and offset position of an object being placed
  • Item previews should now be properly rotated so that they face the camera

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Awesome can't wait to test all the new stuff out and find any bugs, Speaking of which is there any news on the multi-player 'global' connecting issues?

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Thanks by the updates, if we havnt a second chance after death, at least it would be nice some armor to protect us, bark - shells - iron would be great. :)

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Speaking of which is there any news on the multi-player 'global' connecting issues?

The underlying issues have already been identified and are being fixed right now. Luckily we will be able to provide more detailed info sometime next week. Thank you for your patience! :)

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