Just pasting this code from my dedicated server in case it helps fix an issue with the cannon not firing and the fuse continuously lit
[EX]U [00:00:15.28] NullReferenceException: Object reference not set to an instance of an object
ylands.WuCannonFire.Fire (ylands.StateCannonFuseLit litCannon)
ylands.StateCannonFuseLit.<FireCannon>m__0 (System.Object data)
Callback.Invoke ()
ylands.WorldTimer._CompleteTransientTimers ()
ylands.WorldSimulation.Simulate (ylands.WorldData World)
ylands.UpdateLoop.Update ()
[EX]U [00:00:16.27] NullReferenceException: Object reference not set to an instance of an object
ylands.WuCannonFire.Fire (ylands.StateCannonFuseLit litCannon)
ylands.StateCannonFuseLit.<FireCannon>m__0 (System.Object data)
Callback.Invoke ()
ylands.WorldTimer._CompleteTransientTimers ()
ylands.WorldSimulation.Simulate (ylands.WorldData World)
ylands.UpdateLoop.Update ()
Just pasting this code from my dedicated server in case it helps fix an issue with the cannon not firing and the fuse continuously lit
[EX]U [00:00:15.28] NullReferenceException: Object reference not set to an instance of an object
ylands.WuCannonFire.Fire (ylands.StateCannonFuseLit litCannon)
ylands.StateCannonFuseLit.<FireCannon>m__0 (System.Object data)
Callback.Invoke ()
ylands.WorldTimer._CompleteTransientTimers ()
ylands.WorldSimulation.Simulate (ylands.WorldData World)
ylands.UpdateLoop.Update ()
[EX]U [00:00:16.27] NullReferenceException: Object reference not set to an instance of an object
ylands.WuCannonFire.Fire (ylands.StateCannonFuseLit litCannon)
ylands.StateCannonFuseLit.<FireCannon>m__0 (System.Object data)
Callback.Invoke ()
ylands.WorldTimer._CompleteTransientTimers ()
ylands.WorldSimulation.Simulate (ylands.WorldData World)
ylands.UpdateLoop.Update ()
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