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Everything posted by -ghost-tf
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From what it looked like as soon as the weather changed/became more intense the game lagged out and the horse got stuck spinning, I couldnt get off the horse, move or anything like that, this continued for a couple minutes until I relogged. Steam version. Build: 0.5.37772 output_log.txt
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RESOLVED [YLD-6886] Objects not loading for the non-host (multiplayer)
-ghost-tf posted a question in Bugs & Technical Issues
Every now and then objects start dissappearing/not loading for the player that is not hosting the session. It happens with invisible animals, lightsources (where it would still emit light but the fire effect or the lantern model would be invisible) and sometimes a whole island would not load. Relogging fixes it. This island was full with trees vegetation (rainforest) for the host, also note the shark nametag next to the mast, there was a shark on the ship hull that I could not see. The video below shows both the invisible objects issue and the sharks trying to hijack ships issue from this thread. Steam version. Build: 0.5.37772 I tried to upload the output_log but I keep getting an error midway through the upload, the file is 50.7mb is there a max size limit? DxDiag.txt output_log.rar -
RESOLVED Unable to interact with stone masons station etc
-ghost-tf replied to kimbuck's question in Bugs & Technical Issues
I think it has to do with the new "tech tree" they added in 0.6, it looks like you can now craft those stone/wooden things directly from your inventory menu. -
RESOLVED [YLD-6891] [YLD-6892] 0.5 Bugs list
-ghost-tf replied to John - NEXFER's question in Bugs & Technical Issues
The multiplayer stutter/"earthquaking" issue after using ships as a non-host is still not fixed in 0.6. There is now an extra issue where the character zig-zags by himself after only pressing W to move forward. Video below shows what I mean: Steam version. Build: 0.6.40852 (COUNTLESS COLORS) output_log.txt- 10 replies
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- rainyroads
- bugs
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RESOLVED [YLD-6886] Objects not loading for the non-host (multiplayer)
-ghost-tf replied to -ghost-tf's question in Bugs & Technical Issues
I added log to the first post, it seems to work now. -
RESOLVED [YLD-6886] Objects not loading for the non-host (multiplayer)
-ghost-tf replied to -ghost-tf's question in Bugs & Technical Issues
I tried, didnt work :\ both the game and the logfile are not running, but its not just those, even if I want to attach a random screenshot to the post it tells me the upload has failed. Earlier today I uploaded my dxdiag just fine though, I dont know what changed. -
RESOLVED [YLD-6886] Objects not loading for the non-host (multiplayer)
-ghost-tf replied to -ghost-tf's question in Bugs & Technical Issues
After zipping the file im still unable to upload it, actually I cant seem to upload any files anymore im getting this error everytime, not sure why. -
RESOLVED [YLD-6891] [YLD-6892] 0.5 Bugs list
-ghost-tf replied to John - NEXFER's question in Bugs & Technical Issues
Here is a vid of the stutter issue: For the host everything is fine but for me as soon as I walk on a ship in multiplayer and walk off it the screen starts stuttering, the fps is fine though. Also I am not able to jump properly while on the ship, its as if the hull pulls me down, in the video you can see I was trying to jump on the wooden pier but as soon as I tried to jump it teleports me to the left and I fall in the water. These teleportation issues happen quite often while on the ship hull. As a workaround for the stutter issue without having to kill yourself or relog, you can sit in a chair or bed and that will fix it. Some more ship issues: -getting stuck inside the hull. -getting stuck/teleported to the steering wheel. -if you fall/ragdoll from a height onto the ship, it will tilt the whole ship. -if you jump next to a mast, it can sometimes send you flying Steam version. Build: 0.5.37772 output_log.rar- 10 replies
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- rainyroads
- bugs
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-Put flax plant into the drying rack so you get dried flax. -If you have enough dried flax you can make a flax bundle in your crafting menu. -Throw the flax bundle in the weaving loom to make yarn. -After you have the yarn you can make the sewing kit: I may have made a mistake with one of the itemnames/crafting stations but its something along these lines
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Hi, It seems that the 0.22 update is causing issues for the older explore scenarios. All my explore scenarios from before the 0.22 update have floating items: And in one instance the terrain didnt fully load (this one was a multiplayer explore scenario unlike the other ones, dont know if this is related). output_log.txt
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RESOLVED Older maps broken after 0.22 update
-ghost-tf replied to -ghost-tf's question in Bugs & Technical Issues
All fixed now, thanks guys -
RESOLVED Multiplayer Bugs Collection & Broken map
-ghost-tf replied to No-Half-Measures's question in Bugs & Technical Issues
I dont know if you can reproduce the issue this way, but what I did was: Climb the ladder of the ship while I was swimming, this ended up in me doing a swimming animation on the deck of the ship (the others could see me walking on the deck just fine so the issue was on my side only). I went off the ship and tried the ladder 2 more times until it fixed the swimming animation and I was walking normally on the ship. Then I took control of the helm and for the others I just vanished, like a.... Ghost What actually happened was I got teleported somewhere in the middle of the island, stuck under the ground. The others dug their way down towards me and sort of freed me except that I wasnt able to move. After reconnecting I spawned stuck inside the ship (while my actual character was still underground for the others, so after killing me i could respawn and go back to take my stuff). Confusing, but thats what happened lol Just to add to this, after taming a horse and actually naming him he will still throw you off after a couple of seconds. The horse shows "Tamed", I dont remember clearly from previous time we used horses, but is the problem here that there is another stage after this that will get the horse to "Loyal"? Or is this just a bug? -
Nice update, the ships are awesome I hope in the future you guys can add fitting side panels/fences for the ship hulls similar to how the hull fore/aft are done because i tried wooden railing and some other stuff but it looks out of place
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I would like to see more variation with the banners and sails, more colors and perhaps different patterns on them to choose from ( black sails with a pirate skull on them would be pretty cool ).
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Does that mean the explore mode will work in multiplayer after this upcoming update or is multiplayer still limited to island size = 1 ?
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RESOLVED Character creation bug - Multiplayer
-ghost-tf posted a question in Bugs & Technical Issues
Happened in both build 0.02.12564 and build 0.02.12696 Today I tried to join a multiplayer session with 2 other friends of mine, but when joining the server I get stuck on the character creation screen. My friends are able to create a character but when they get past that they are stuck looking at the sky but no loading messages show up. All 3 of us have tried to host but nothing worked, in the end my friends managed to join eachother with Hamachi, but I still got stuck on the character creation screen, video below shows what happens for me. -After enabling local MP server before you create a new game, it will reset the player count and password once you are ingame. You will have to change the max players again through Esc>scenario settings > setup (otherwise the server will show 1/0 players in the server browser). -The passphrase also doesnt seem to work, you can still see and join the server without having to type any passphrase. output_log.txt -
RESOLVED Character creation bug - Multiplayer
-ghost-tf replied to -ghost-tf's question in Bugs & Technical Issues
Fixed in todays update. -
Doors dont seem to like wooden panels, difficult to explain so heres a video instead
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RESOLVED Ice Block shines too much
-ghost-tf replied to No-Half-Measures's question in Bugs & Technical Issues
There is evil spirits coming out of the light source -
Hi, Are there any plans to improve the current system of picking up and dropping items? At the moment its pretty annoying to manually pick up each individual item off the ground, Im talking about items that drop in large amounts like clay, stone, iron, sand and dirt (especially dirt). After a couple minutes of digging there is loads of *insert itemname* lying all over the place, usually half of the items are floating in the sky because you dug the ground they were lying on away. It is then very difficult to find the right angle to pick up the floating items. Maybe some magnetic system that lets you pick up items after you walk over them like some other games have? After doing alot of digging work (for example in my case a trench) you have lots of dirt lying all over the place and as far as I know the only way to get rid of them is to pick them up, and the iventory lets you stack dirt up to 999 in one stack. So when your iventory is full and you want to get rid of useless items like dirt (havent found a use for dirt yet) you have to drop them all 1 at a time, in my case that is 3 stacks of 999 and 1 stack of 300 , so my question now is there a faster way to do this? After dropping 300 dirt on the same spot (to free iventory space) I found myself stuck between the items, unable to move in any direction, eventually I managed to free myself after digging a tunnel downwards to china Just my 2 cents, Thanks for reading
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RESOLVED Option for object detail in graphics settings
-ghost-tf posted a question in Suggestions & Feedback
Hi, I find the texture detail of brick blocks decreasing too quickly after moving a short distance away from them, im not sure if this is only the case with brick blocks because i havent used much of the other blocks yet. An option in the graphics settings to control this would be nice. -
RESOLVED Picking up/dropping items
-ghost-tf replied to -ghost-tf's question in Suggestions & Feedback
Hi, All my points seem to have been addressed, and its alot better now. Thanks -
On this save file I have the problem on the drying rack and the weaving loom. FUNNY_DEMONWORLD.ylandsgame
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RESOLVED Picking up/dropping items
-ghost-tf replied to -ghost-tf's question in Suggestions & Feedback
Flattening terrain with a shovel does indeed add dirt to the iventory automaticly now, was this added in the recent update 0.03? Because all the dirt in the scene was from about 2 weeks ago, created by flattening terrain with a shovel (and I did have free iventory space, but still had to manually pick up all the dirt). Thanks, this will improve things alot -
Hi, This issue is not only related to Yarn, since I was able to create yarn with no problem: However I have the exact same problem as Paveloman, but with dried flax. Previously I was able to create dried flax on the drying rack. But after trying to make dried flax again today it doesnt work anymore (clicking on "craft" doesnt do anything). I think this issue happens after you try to craft something with a full iventory, because when i was crafting the yarn I had 1 spot free in my iventory, when I tried crafting the dried flax my iventory was full, but even after making free space I still wasnt able to craft dried flax. EDIT: Having same issue on the weaving loom. Log file: output_log.txt