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Spyler.X

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Everything posted by Spyler.X

  1. 1st- ok I will experiment with the instructions to avoid the delay. 2º The clock works in the local axis to be able to be used in any position, I have detected the rotations that work and are somewhat variable every two laps change. Half of the clock works with: X: 0 to 90 and 270 to 360 Y: 180 Z: 180 and the other half X: 0 to 90 and 270 to 360 Y: 0 to 10 Z: 0 to -10 I can try to adjust to this but if I turn the clock 45 degrees these values change. let's say that it recognizes the values of the global axis although we work with the local axis or a mixture, in fact I do not have it very clear.
  2. With the theme of buttons, you're right. At a greater distance it does not happen, in any case, I have solved it by leaving it blank and using the name of the object. Thanks for the answers
  3. forgive for the long post I will try to concretize more in the following ones. The vectors do not work for me, the only character I can write is the point "." but he does not recognize me later.
  4. It was my first test with this logic, I chose the big flag. I also made a defensive drone
  5. Something that I think is necessary, is to be able to apply functions to the keys, it would open a wide range of possibilities, like being able to shoot while driving a boat or handling objects moved with logic in a simple way and a long list of things that can be Apply. I would like to know if they intend to implement this function at some time?
  6. Spyler.X

    Halloween

    A small contribution for this pagan festival. They are 4 pumpkin-shaped lamps, have a switch in the hat with which you can turn them off and turn them on. in the composition come the 4 lamps if you want to have them separately keep a compisicion with each one. the model is in the workshop: https://workshop.ylands.com/asset/713 If you want to edit the logic, this is in the hat, you have to edit the group to access. Happy Halloween
  7. ok, thanks Houp , take the time you need, I can handle it with 8 colors A pleasure, as always, this wonderful attention. P.S:I found them
  8. Spyler.X

    Daily Screenshot Thread

    Chromedome2 We are at the beach bar, do not forget to bring that bottle.
  9. Spyler.X

    Quick Editor question

    in some objects like blocks you need to press "V" in the menu to edit the values
  10. you can use the logic as a point of reference, it will be easier to eliminate it
  11. You can see here two ways to do it, they are done with the previous version but you can get an idea, the second video was for Miself so ignore the name, and forgive my English level
  12. Spyler.X

    Name Change Topic

    Do not be offended, but I prefer to express my cooperation with p1 with an image
  13. Spyler.X

    How many here are from P1 :)

    who said beer ...
  14. hi The truth is that I was busy and I was not going to participate but today I had a little free time and I was testing the system of land edition, and the truth was very simple. So most of the logic is some visual effects and dialogue. I was testing with the player's paper to establish a single owner but I could not make it work well. Later on I will try with a single object or perhaps recognizing the name of the player so that it is more comfortable. Anyway, it could be completed until the plot was as safe as a protective barrier. also missing to incorporate a payment system. this is what gave me time to do here in Spain on day 3 and it comes to an end. As I said the terrain editing system is very simple basically in the activation area the logic of the game start disables the terrain edition. and enables entry and disables the exit. this is the part of the dialog, if the answer is if you enable the activation zone and some effects if the answer is not the npc it shows a message and this part added are the effects of teleportation, basically every second reproduces an effect and a sound.
  15. Spyler.X

    0.10 Editor Tutorial: Plots for cities

    Yes of course without problem, but I did it a bit fast so I'm sure it can be improved
  16. Spyler.X

    Win a pet! - P1 Building Competition! #4 - Editor 0.10

    at the last moment but I'm in
  17. Spyler.X

    0.10: Clever Coding (27/08/2018)

    I found one, it was in a very nice building that I will not show to not make a spoiler. Now I have a super cool flying boar
  18. Spyler.X

    The old logic

    Hi guys I'm already somewhat anxious to see the new update, So I'm going to leave here a small sample of what I have managed to do with the old logic. and we'll see how far we can go with the new update. nice spaceport
  19. Spyler.X

    The old logic

    thank you very much guys I'm glad you like it, Rudy.czthe digits are made with cells of yladio you can change them in color to get that lighting
  20. I was working in the editor and when creating a group with a lot of objects, I gave an error and the game was closed Crash_2018-08-17_111926.zip error.log
  21. Spyler.X

    DEV ANSWER game crashed

    hi Berzeger sorry I forgot to send that. I started again and everything works fine, if it happens again I send the other files
  22. Spyler.X

    Dev Diary #43

    Thanks Alex for another great diary I am already eager to try the new update. It's a shame not to be able to go to meet the Gamescon, but I'm a little far
  23. Spyler.X

    Casa Nakano.

    Me encantan tus construcciones, son increibles
  24. Spyler.X

    A day building in Ylands

    an incredible construction. I am delighted that you use my boat to decorate it, for that, it is in the workshop
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