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Spyler.X

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Everything posted by Spyler.X

  1. Hello Ylands team My current purpose is to do small jobs with which I can try different aspects of the logic. I have started these days with these two projects. 1º.A drummer, I have worked with interactions, sounds and colors. There are still some aspects to be polished before going up to the workshop but these are some mistakes that I have found and suggestions that come to mind. Bugs: -In establishing interactions with objects of the same type, the text of the track is exchanged between them. -Error with the vectors, I can not write decimal numbers, instead I have to use divisions that extend the logic a lot. -the error with the colors was already attended in the forum. Suggestions: -the time trigger does not start until the interval time between repetitions has elapsed. Before we had a different option between initial time and time between repetitions. If for example I create a rhythm that lasts 8 seconds, when I activate it I have to wait 8 seconds for it to start. It would be better if it started from the first moment. -I would like you to return the option to listen to the sounds in the editor, it was crazy to choose the sounds for the battery. I would also like to have the option to choose the volume of the sound effect -I realized that most sounds are percussion, and are strings of sounds that do not always sound the same, it would be nice to have more sound effects and with much more variety since the current ones are very similar. 2nd A watch I have made two models one in real time that indicates how much time we have played. For this my only suggestion is to be able to choose if we want to obtain the elapsed time of the activator in hours, minutes or seconds and we would avoid all this to obtain the appropriate values. The other model goes with the time of the game and has the function of changing the time of day to the selected time. My problem here has been to get the rotation of the clock, which has no unique value, it is very difficult to calculate the rotation, it is clear that I still have to adjust some values to work correctly but it implies too much logic when it could be something very simple if the axis works with values of 360º or with 180 and -180 instead of modifying the values of the other two axes, and repeating values on the axis that is being worked on. a greeting
  2. 1st- ok I will experiment with the instructions to avoid the delay. 2º The clock works in the local axis to be able to be used in any position, I have detected the rotations that work and are somewhat variable every two laps change. Half of the clock works with: X: 0 to 90 and 270 to 360 Y: 180 Z: 180 and the other half X: 0 to 90 and 270 to 360 Y: 0 to 10 Z: 0 to -10 I can try to adjust to this but if I turn the clock 45 degrees these values change. let's say that it recognizes the values of the global axis although we work with the local axis or a mixture, in fact I do not have it very clear.
  3. With the theme of buttons, you're right. At a greater distance it does not happen, in any case, I have solved it by leaving it blank and using the name of the object. Thanks for the answers
  4. forgive for the long post I will try to concretize more in the following ones. The vectors do not work for me, the only character I can write is the point "." but he does not recognize me later.
  5. It was my first test with this logic, I chose the big flag. I also made a defensive drone
  6. Something that I think is necessary, is to be able to apply functions to the keys, it would open a wide range of possibilities, like being able to shoot while driving a boat or handling objects moved with logic in a simple way and a long list of things that can be Apply. I would like to know if they intend to implement this function at some time?
  7. Spyler.X

    Halloween

    A small contribution for this pagan festival. They are 4 pumpkin-shaped lamps, have a switch in the hat with which you can turn them off and turn them on. in the composition come the 4 lamps if you want to have them separately keep a compisicion with each one. the model is in the workshop: https://workshop.ylands.com/asset/713 If you want to edit the logic, this is in the hat, you have to edit the group to access. Happy Halloween
  8. ok, thanks Houp , take the time you need, I can handle it with 8 colors A pleasure, as always, this wonderful attention. P.S:I found them
  9. Spyler.X

    Daily Screenshot Thread

    Chromedome2 We are at the beach bar, do not forget to bring that bottle.
  10. Spyler.X

    Quick Editor question

    in some objects like blocks you need to press "V" in the menu to edit the values
  11. you can use the logic as a point of reference, it will be easier to eliminate it
  12. You can see here two ways to do it, they are done with the previous version but you can get an idea, the second video was for Miself so ignore the name, and forgive my English level
  13. Spyler.X

    Name Change Topic

    Do not be offended, but I prefer to express my cooperation with p1 with an image
  14. Spyler.X

    How many here are from P1 :)

    who said beer ...
  15. hi The truth is that I was busy and I was not going to participate but today I had a little free time and I was testing the system of land edition, and the truth was very simple. So most of the logic is some visual effects and dialogue. I was testing with the player's paper to establish a single owner but I could not make it work well. Later on I will try with a single object or perhaps recognizing the name of the player so that it is more comfortable. Anyway, it could be completed until the plot was as safe as a protective barrier. also missing to incorporate a payment system. this is what gave me time to do here in Spain on day 3 and it comes to an end. As I said the terrain editing system is very simple basically in the activation area the logic of the game start disables the terrain edition. and enables entry and disables the exit. this is the part of the dialog, if the answer is if you enable the activation zone and some effects if the answer is not the npc it shows a message and this part added are the effects of teleportation, basically every second reproduces an effect and a sound.
  16. Spyler.X

    0.10 Editor Tutorial: Plots for cities

    Yes of course without problem, but I did it a bit fast so I'm sure it can be improved
  17. Spyler.X

    Win a pet! - P1 Building Competition! #4 - Editor 0.10

    at the last moment but I'm in
  18. Spyler.X

    beta editor

    hello guys if someone can solve this, other people if it seems to work so I guess it will be my fault and have some option activated and I do not know how to remove it, but the vectors do not let me put decimal numbers, atomically converts it into numbers whole. Does anyone know what is going on?
  19. Spyler.X

    beta editor

    thank you but I have already tried both only accept the point but do not save it. I solved it by putting a divided value but I should be able to write it in a normal way
  20. Spyler.X

    0.10: Clever Coding (27/08/2018)

    I found one, it was in a very nice building that I will not show to not make a spoiler. Now I have a super cool flying boar
  21. Spyler.X

    The old logic

    Hi guys I'm already somewhat anxious to see the new update, So I'm going to leave here a small sample of what I have managed to do with the old logic. and we'll see how far we can go with the new update. nice spaceport
  22. Spyler.X

    The old logic

    thank you very much guys I'm glad you like it, Rudy.czthe digits are made with cells of yladio you can change them in color to get that lighting
  23. I was working in the editor and when creating a group with a lot of objects, I gave an error and the game was closed Crash_2018-08-17_111926.zip error.log
  24. Spyler.X

    DEV ANSWER game crashed

    hi Berzeger sorry I forgot to send that. I started again and everything works fine, if it happens again I send the other files
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