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Spyler.X

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Everything posted by Spyler.X

  1. something that would also save us a lot of time, is to be able to add to a list, a set of objects at once, maybe an option to "add the selected objects." or even be able to add groups select an object in the list and only show that link line. since if you delete the object before deleting it from the list it will be corrupted and prevents playing add the option to pick up a set of objects In the smooth option of the terraformer, you should fill in the terrain instead of creating a shell. The roof of the game and the editor could be higher. (It's easy to collide now that we have flying machines) A quick access bar of inventory, as a color palette, to be able to put the objects that we use the most and not have to be constantly searching the list. This I think I already comment it once but please put the option to create folders in the list of compositions, it starts to be complicated to find things
  2. Spyler.X

    Editor Tutorial Series (videos and requests)

    I love the balloon stephen the effect of fire is wonderful and that spacecraft looks very good. How did you add all that to the list? you are really crazy Now I'm tied up with a treasure room but when I finish I'll keep doing tests with this.
  3. Spyler.X

    Hot air balloon party!

    Lovely balloon, RedEagle_MGN I love the effect of fire. How did you do to move everything? Did you do it based on a vehicle or are they all blocks? Now that the era of flying machines has started, devs will have to climb the roof of the game *Results may vary, please ask your doctor if Ylands editor logic is right for you*
  4. Spyler.X

    Building Competition

    I completely agree with that, the same thing happens to me, too much time in the editor. For those who feel intimidated, honestly do not do it, because what really matters here are the ideas that come out of all this, sometimes the scribbles with pencils are much more impressive than a Sixtine Chapel. Your second part of the message, however, is called social pressure, now I have to make a nice treasure room. Besides, you are all very quiet, since the competition was published. So sure, they are doing amazing things and they have it well hidden.
  5. Spyler.X

    Editor Tutorial Series (creations)

    the option that is marked. In the image it is deactivated.
  6. Spyler.X

    Editor Tutorial Series (creations)

    drone with remote control https://ylands.net/asset/409
  7. Spyler.X

    Flying moto

    well here they have the model so they can experience https://ylands.net/asset/408
  8. Spyler.X

    flying boat

    the ship has the same logics will not move at the start of the game but you must first activate the stop lever to reset the logic before starting to drive *if you place several ships and do not deactivate them all, it is possible that having the same name the logic, when driving one of them it accelerates to infinity
  9. Spyler.X

    flying boat

    You can do it without problem. are ready for it
  10. Spyler.X

    flying boat

    well I have uploaded version 2.0 of the flying boat The speed is set so you can reach it with the helicopter while learning to fly. Everything is renamed so that it is easy for you to edit the values. (I do not recommend raising the rotation to more than 0.5) I have also uploaded the two control systems, they have a video above how it is placed. flying boat V2.0:https://ylands.net/asset/405 Radio control V1.0:https://ylands.net/asset/406 Radio control V2.0:https://ylands.net/asset/407
  11. Spyler.X

    flying boat

    radio control pegi 7+ At the end we have a simple and practical model. It is very intuitive and very easy to implement for everyone. Install the model where you want, on top of a vehicle, to drive it, or on the ground and handle it from a distance. It is advisable to place the aft and bow elements of the boat. To avoid crossing the land if it falls down. Add to the label your vehicle or elemntos that you want to drive. To start flying, first, activate the stop lever once. The stop lever is automatically deactivated so that you always have it available, in case of emergency. Then start with a vertical ascent to avoid the effect of water, and you can enjoy your trip. The speed is normal so that they can learn to handle it, if they want to increase the sensation of flight, increase the speed of rotation. this can be done by modifying the value of the time trigger (I do not recommend uploading more than 0.5) * If you move far from the starting area you will notice some delay in the movement. * For a higher speed it is good to put another stop lever, but this will cause a delay in the movement, so I do not recommend it. Here you can see how to have your flying boat in 2 min
  12. Spyler.X

    flying boat

    true, the first thing I did when I realized, was to look at your picture again but in the end something good has come out of all this. The result is a very practical and intuitive system. I think, even to SyxtySyx, it's really easy for you
  13. Spyler.X

    flying boat

    haha I had already finished but when I put the panic button I realized that I did not need so many levers so I'm making some adjustments that are luckily being very simple
  14. Spyler.X

    flying boat

    do not worry sir sixtysix, I will do it in such a way that you can do it in a simple way
  15. Spyler.X

    flying boat

    I'll just say that tomorrow you can see more
  16. Spyler.X

    flying boat

    to avoid the activation, you must put forces that are compensated so that the object remains still. or set a delay time that allows you to deactivate them before you start the rudder in the air ami if I worked, to avoid the fall do not use the rudder, use only the logic. also say, that those tests that I did before changing some values and everything was different I think we will have to do many tests with this. later, I will try to do some tests if I get something that is really functional so do not pay much attention to this P.S: *I did a couple of tests, the useful distance of the logic is the distance of render, except in the big ship, that this will not affect you. Putting a second logic at a distance for other vehicles did not work. My conclusion is that the most useful thing to perform these tests in the current state of the editor is to use a large or medium boat. If you only handle it with the levers the boat will not fall apply a logic of rotation on the x axis and horizontal movement will generate an ascending or descending rotation, depending on the direction in which it rotates. in my test of the solar system solve this by applying these logic on a reference object. That is to say, applying a central object with the logic of rotation and the object that really wants to be used, the logic of offset entity with value 0 is applied, plus a logic of movement this will avoid the vertical movement
  17. Spyler.X

    flying boat

    If V-Alfred thinks that the forces applied to the ship to navigate will affect the logic. this could be compensated with a logic that has more strength than the boat, also tell you that I realized that there is a certain distance the logic stops working, maybe this could be solved by putting logic in several places. There is still a lot to experience with this, it can be improved a thousand times, it was just a very basic test. For example, if you apply this logic to the car, a curious antigravity effect is created, and the raft ... I'll leave you with a couple of tests I did yesterday. The logics of rotation with vehicles create many conflicts In the future when the editor's scripts improve, we can surely make it better and easier. P.S: *I did a couple of tests, the useful distance of the logic is the distance of render, except in the big ship, that this will not affect you. Putting a second logic at a distance for other vehicles did not work. My conclusion is that the most useful thing to perform these tests in the current state of the editor is to use a large or medium boat. If you only handle it with the levers the boat will not fall apply a logic of rotation on the x axis and horizontal movement will generate an ascending or descending rotation, depending on the direction in which it rotates. in my test of the solar system solve this by applying these logic on a reference object. That is to say, applying a central object with the logic of rotation and the object that really wants to be used, the logic of offset entity with value 0 is applied, plus a logic of movement this will avoid the vertical movement the raft will work well as long as it uses only movement logic and does not exceed the rendering distance
  18. Spyler.X

    flying boat

    hahaha that would be fine, my current job is not very nice But I discovered this marvel of logic thanks to Stephen and I could not resist, they can make your ship steam punk flying. I hope to see some soon
  19. Spyler.X

    The Air Ship

    I'm sorry, I did not notice and I created a new thread
  20. Spyler.X

    Editor Tutorial Series (creations)

    Is there anything that can not be done in this game? the logics with the ship are wonderful I published it in community creations
  21. Spyler.X

    Editor Tutorial Series (creations)

    I already put the model in the workshop, also a small video test. * To start first you have to activate all the red levers. https://ylands.net/asset/386 To handle it being mounted, maybe you can put some zone activator that also moves the character, so that it does not fall.
  22. Spyler.X

    Editor Tutorial Series (creations)

    ohh yes i got it thanks anyway Stephenw1992 the movement is perfect, the rotations if they cause me some problem, there is still much to improve but for something you have to start. l then I post the model to the workshop, so you can do your tests. Of the only thing that I did not get to work, is that when the drone stops, the rotors do not turn backwards. let's say that the event listener that deactivates the logic should also activate one and it does not. Another problem that I have not yet been able to solve is like doing a partial rotation and that works all the time. At the beginning, I set a rotation of 15 degrees, but when the repetitions are finished it stops working. This version is too small to be comfortable to drive while moving
  23. Spyler.X

    [SUGGESTION] Railroads

    Look here
  24. Spyler.X

    Flora regenerator tool

    That is a really good idea. Something that can save you work if you do it with the editor, copy an area already planted, and paste the selection, with the option to adjust the terrain in the area you want to replant
  25. Spyler.X

    Editor Tutorial Series (creations)

    have if someone can help me with this. I learned some things with the fly, now I have created a drone and I have put the necessary animations. What I have not achieved is to activate the logic with a lever. Haber if you can help me control it. I want to be able to fly my drone I have chained some logic and it does not work. something I must be doing wrong
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