Jump to content

Spyler.X

Registered User
  • Content Count

    460
  • Joined

  • Last visited

Posts posted by Spyler.X


  1. 51 minutes ago, Houp said:

    Hi, can you please provide us your .yland file with steps what to do how to reproduce a error?

    (first in mind is known issue that "Spawn entity" can provide wrong error message when you destroy entity during its spawn. (due to another event) ) 

    Hello, if I prepare it and send it to you along with the other question, they have to do with the same file.

    And that should not be a problem, I have a small delay of 0.016 since the object falls and the entity is deleted at the end of the instruction.
    I also made a simpler version with a single model and I have not managed to reproduce the error.

    Instead I think, it can be the other way around. that the object is still detected in the character's inventory since generating an entity format with a solder in the player's inventory causes the same error

     


  2. The editing of land is somewhat tedious.
    These are some things I could improve with.
    -Pinceles to lower and raise the ground.
    -Bigger brush size
    -other forms of brush like the star would also be very useful

    And to get a better atmosphere it would be very interesting to be able to choose the color of the earth and the stone, also being able to change the color of the water will be wonderful.

    use trees for this as it is the closest thing to a large stone, this is an example of how very different environments can be created only with the possibility of changing the color.

    20190421072329_1.thumb.png.a4d926265a3d519199c11d4f5b94e1fb.png

    20190226020114_1.thumb.jpg.522332ae3d34e4d10db09f894053265d.jpg

    Right now you can create some things but it also involves using some valuable resources only to have a different color and this will not always be useful

     

     

     

    • Like 1
    • Upvote 1

  3. I'll start by mentioning that the sounds in the editor are not translated into Spanish @Ane?
    And I have a couple of suggestions, it would be helpful to be able to see the duration times of each sound.
    And it is not well appreciated which is the sound that we have selected would be fine if it were more remarkable.


  4. When generating a random matrix composed of templates with a weld as a format, on some occasion an error occurs and the template is detected as empty, which generates the collision of the object in one place and the image in another.

    the logic seems to be fine since in general it works all the time and continues to work without problem after the error. can see the fault from minute 3:30

    20190523104312_1.thumb.jpg.38e6918a00a21accd226586378eec386.jpg

    • Upvote 1

  5. ohhh 1 year waiting for this, THANKS ?
    ... and who said there would not be kittens in this update??

     

     

    I have tested the solder and it seems quite efficient, I have noticed that it does not work with vegetation or containers. Will it be possible to unite them in the future?

    It is still possible to traverse the ground, after creating the weld. Although I guess in this case it still has too many collisions.

    20190416014038_1.thumb.jpg.ffe6b29daf59a35d286697c7bcd862d9.jpg

    Captura.JPG.e1e2bd6a352a8287810b42d1fcc30609.JPG

    I liked the editor's map window but I do not have a function to find the maps quickly.

    • Like 1

  6. 18 minutes ago, ovring said:

    Its hard to really take a meaningful picture, the programm simply freezes right after I add the composition and then closes in about 10 seconds.

    Here are my settings: 

     

     

     

     

    or sorry I understood wrong, maybe that composition is too heavy for you, then I send you a lighter version, you can also try another pixel art workshop, they are smaller

    https://workshop.ylands.com/asset/414


  7. 2 minutes ago, ovring said:

     Tryed to use this awersome asset in my editor, but it crushes every time i put it on the ground:(

    Hi
    Open the configuration menu, and select to align with the water, and adapt to the deactivated terrain

    20190305172246_1.thumb.jpg.cac230297d70fec171417b4d5638fba7.jpg

×