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Onedown

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Everything posted by Onedown

  1. Onedown

    Endangered Species Protection

    What they need to add is indestructible spawning objects something like a rock, nest, coral, pen or even a lure or bait with the same properties they use for animals to make them re spawn. Just plop it down and it would act the same as a single animal only without the animations and moving and stuff.
  2. Look, I don't agree with the OP either and I said so in a more polite post. I think Mr. Ulm handled the post very well, he responded truthfully and respectfully. I think this team is wise enough to accept the criticisms that are made without taking them personally. I think you are a pretty smart person and you do the game a nice service by posting tutorial videos but insults are just not productive or helpful. My suggestion to the OP was that maybe he shouldn't be buying early access games. Your suggestion was that he had an unfortunately placed stick and that he should just go away. See the difference there?
  3. Actually you may want to reread the posting guidelines.
  4. I agree it's a discussion board not a place for vulgar suggestions. The vulgar comment that was made turned it into berating.
  5. It's not so much that you replied but that you had to do it by being vulgar instead of being constructive. It seems lately every post that criticizes the game in any way is being met with bullying. It's fine to disagree but the comment about the placement of a stick was just vulgar, it wasn't discussion it was an insult, far from constructive.
  6. You do realize you are berating someone who made a post 5 weeks ago and probably is already long gone and had already been responded to by one of the devs. What was the point?
  7. Onedown

    Sneak Peek #49

    While I agree it's still in development we as gamers have to stop telling the lie that a game in early access has not been released yet. It's for sale. It has been released to anyone who cares to buy it. As soon as a game becomes available for sale it also becomes eligible for criticism. We are consumers first voluntary testers second. We have to respect each others right to criticize a product we paid for no matter what state of development it is in. Game developers can easily run traditional beta's and have people sign non-disclosure agreements in exchange for testing and silence until the product is ready for market. It's a slippery slope for sure and devs have to be on top of their game to be able to climb it. Besides I'm fairly positive these forums exist for feedback that benefits the devs even if some of it is negative.
  8. I think you misunderstood the point i was trying to make. I wasn't wondering why they logged off in front of your door I was wondering why the game Devs decided to keep players inanimate avatars in the game when they log off. This is the first time in any game that I have heard of where this occurs. So just to clarify my question is: Why did the Devs decide to leave inanimate logged out avatars in the world? What is the point of that mechanic and in what way does it enhance gameplay. I'm just trying to see if i am overlooking some aspect of the game where there is value in this mechanic.
  9. I dont understand the purpose of leaving an offline player in the world in the first place? What's the purpose? It doesn't seem like it would add anything of value to the game play.
  10. Onedown

    The Ylands community is dying...

    I feel like if a game developer delivers a fun and engaging product it will become popular and profitable. On the other hand I've seen games die simply because the devs could not get a handle on solving problems they promised they could solve then they fail and shut down. The success of a game does not depend on the community it depends on the quality of the game. If the quality is high the community will grow with the caveat that the devs did not alienate too many consumers along the road. In the end we who play ylands are not just gamers we are also consumers.
  11. Onedown

    Editor Tutorial Series (videos and requests)

    I was also wondering if you can place compositions the same way you are placing the blocs with logic. The reason I wondered is because if you can all you would need to do is make one arch part convert it to a composition and then rotate it around like you did the initial base ring. If it would work it would eliminate a lot of work.
  12. Onedown

    Editor Tutorial Series (videos and requests)

    How much of a performance hit comes from overlapping so many blocks? It would be interesting to see how many of these you could put on a random island before a noticeable drop in frame rate. Im not a computer genius but I would think the overlapping would tax the graphics engine. Don't get me wrong I think it's pretty cool that it can be done and im impressed I'm just wondering if it is practical.
  13. Onedown

    Dev Diary #31

    I agree 100% they aren't going to get a lot of feedback from players who stop playing because of the lagging. I've stopped playing completely and all I can offer is suggestions for future additions. I cannot report bugs if I am not playing. The only suggestion I have for devs is to make the game more playable for as many players as possible regardless of if it's SP or MP.
  14. Onedown

    Dev Diary #31

    It's seems to me the cloud save is going to try and emulate what happens on a traditional MMO server just on a smaller scale.
  15. Onedown

    already Monday in asia

    As of right now, it's now for everyone and everyone experiences now at exactly the same momment. As for what time zone the devs go by I have no idea.
  16. Onedown

    [SUGGESTION] Bigger Boats?

    I'm all for adding things that make a lot of people happy but to be serious I think we'll be lucky to have a game that works for the vast majority of people by August. If they manage that I can see them adding in something bigger later.
  17. Onedown

    Things You Didn't Know

    First annual ship free fall competition to be hosted on "?????????" servers on ??/??/2018? Barrel rolls? Swan dives? Belly Slams? Closest to the water without hitting? I'm not doing it but someone should. LOL
  18. Onedown

    Things You Didn't Know

    I might do that just for the "weee" factor. (roller coaster dip type fun)
  19. Onedown

    Things You Didn't Know

    Interesting but hard to understand how you actually created the circle without a more detailed account of how you did it. Everything else seems clear to me.
  20. Onedown

    Official Item Suggestion Thread

    @TheSparkPlug and @Baz Foobar Guys i wasn't trying to make an argument about right or wrong my only intent was to let players not as experienced at Ylands as you guys know they could possibly lose stacks of things if the bug gets fixed without warning. I am all for gamers playing games that they payed for enjoying them in the manner that they enjoy them the most. No need for apologies. I actually think both of you are great and respect your knowledge of the game and involvement.
  21. Onedown

    Official Item Suggestion Thread

    As a bug I don't think they are going to give people advance notice when it gets fixed. Even though it's harmless, using the bug could lead to loss of everything that doesn't belong in it when the bug ultimately gets fixed. I would never presume to tell people how they should play a game but for me, i'm not willing to risk losing stacks of things.
  22. Onedown

    Official Item Suggestion Thread

    It holds Gravel, (made from destroying stone and rocks) sand and dirt. I've never had anything else in there.
  23. I haven't seen many posts about the single player explore experience and I'd like to hear from folks as to how far they are actually able to get in single player explore mode recently. I've played over 300 hours in single player explore mode and only one game out of around 8 was I able to get close to exploring the whole map before the game became unplayable. That was the very first game I played and it was before the last update. So folks, how far have you been able to get and how recent was the experience? I'm asking because most of the recent posts have pertained to multiplayer problems. In my experience the game remains playable as long as I stay on the starter island which usually is only until I am in need of a material such as rubber, sulfur, saltpeter or copper. The more of the map that I explore the more unplayable the game becomes. I have also noticed that the longer I play per session the more unplayable the game becomes in that particular session. For instance my most recent game ( i decided to give it another shot after the recent hotfixes to see if they had any effect) I have discovered 4 islands and after about 40 minutes even if I stay on my home island the entire time the game becomes unplayable for me. The disk becomes 100% busy alternating between ylands.exe and system with windows antimalware service executable becoming more active than usual as well. At this point I'm forced to exit to the loading screen in order to save my progress and this takes approximately 5 minutes and up then after I am back at the loading screen fully exiting the game take another period of 5 or more minutes just to exit the game. I have never seen a piece of software act like this and it defies all logic. Also I'd like to ask the devs, what on earth do you have my hard drive doing for that long period of time? the save game file is not large enough to account for that amount of disk usage. I only ask because i'm not seeing many reviews on steam that have more than 8 or so hours of playtime. If i only played 8 hours of single player my review would have been positive as well.
  24. Onedown

    Why are there dead bodies?

    If they start creeping along like the ships are doing is when i'll worry.
  25. This is all I'm really looking for as to fully playable. If you can discover all the islands then you can presumably do everything there is to do in the game. I'm glad to see it's not borked for everyone.
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