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Shadow72

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Everything posted by Shadow72

  1. Shadow72

    DEV ANSWER Flag Rotation

    @Ane Yes, other entities work. It does make sense that the flags rotation would only be affected by the wind. So this isn't a bug.
  2. I have also noticed how the blocks will sometimes be slightly off grid. Solution 1 isn't being used right now, the reason why you get a slight performance increase is because they are not rendering faces you can't see. I am not too sure if them using polygons to color blocks instead of textures is affecting performance but if they were using textures it would be a lot easier to optimize. Solution 2 would only help with bigger buildings, but that is where most of the lag comes from so you would still see a big fps increase.
  3. Before I say how I think it should be fixed lets go into why you are having the performance issues in the first place. In your stadium your main building block is a stone block which is a very small block for what you are building. It looks like there are well over 10,000 of them in your stadium. Each block has 6 faces so your computer has to render over 60000 faces(This number could be a lot lower depending on if they are rendering faces that you can't see). Rendering that many faces can put a lot of strain on a computer. There are 2 ways to fix it that I can think of. 1. If two or more of the same blocks are touching they would combine edges. Pros: The user wouldn't have to do any work to make sure their builds are optimized Cons: It may be impossible to do based on how blocks are handled It would take a lot of time to implement correctly 2. They can add new blocks called "Wall Blocks". Wall blocks are a bigger block that looks like it is made up out of multiple smaller blocks(There would be different sizes of them). Pros: Easy and quick to implement Cons: The players would have to make sure their builds are optimized The issue may still exist with larger builds
  4. Shadow72

    Editor Suggestions

    Usability Pressing shift while rotating a object will make it snap to angle. Have keybinds for the editor(ex: R will select the rotate tool). Allow people to put objects in a favorites list for easy access(Favorites list would be another tab next to Compositions). Have a button that will return you to a location incase you accidentally get lost when flying around in the editor(Location will be auto set when you create a new project and can also be manually set). Have a 0.5 grid option. Compositions Allow grouping and ungrouping of compositions(What I mean by grouping) When clicking on the edit composition button there will be a option to have whatever you have selected overwrite the composition Allow you to pack multiple compositions and release them on the workshop as a Composition Pack(Will reduce flooding of small compositions on the workshop). Player Role Friendly fire option Role color(Have the player glow a certain color to distinguish teams) Event Listener Add Player Interact With Environment listener. Allow interaction drop down to be searchable Time Trigger Move Repeat Count to its own drop down(Can be a little confusing having it in the Initial Delay drop down). Particle Effect Have a box around it based on the scale like Trigger Zones have(So people can easily see how big the effect will be). Basic Logic(New game logic object) Allow you to run basic logic based on data and then perform a action(ex: If players health is above 20 then do a action) Have actions that will perform when true and actions that will perform when false. Be able to check against if something is >, <, ==, or is enabled. Actions Allow Show Message action to have no speaker and have the text appear on the screen(Adjustable size/position) New action that will allow you to cancel the event(For Event Listener).
  5. Shadow72

    i bought the game a while back but...

    Did you sign in with the right account?
  6. Shadow72

    control

    Go to Settings>Controls and then uncheck invert vertical axis.
  7. Shadow72

    Dev Diary #12

    Bethesda's paid mods failed for more reasons than just the mods costing money. Anyone could charge for their mod. In theory it sounds good but in practice people just flooded the market with reuploads and lackluster mods to try and make a quick buck. Using steam as the platform was a terrible choice. They couldn't regulate anything because it wasn't their platform. Creators only got 25% of the money(In my opinion creators should get at least 75% of the money). To make paid mods work for ylands only verified creators should be able to charge for their mods. To become verified there should be a application process where someone looks at your workshop history and checks the quality of your mods and how often the are updated. There should also be strict guidelines on what you can and cannot charge for.
  8. Shadow72

    Winged Hussar Armor

    Looks good. What was it made in?
  9. For anyone interested I found a fix. Create a backup of your savegame(You can find it in Doucuments/Ylands/SaveGames) Write down everything you have in your inventory and how much of it you have. Open Ylands Editor Click File>Open then click the games button. Select the save game and then click open. Find your character in the editor and delete him(He will be wherever you logged out at). Click File>SaveAs and then name it whatever you want(When you click save the box will still be open, just press cancel). Click File>Quit To Menu. You will now have 2 save games that are named the same, when opening them one will bring you to the editor and the other will bring you to a character creation menu, you want the one that brings you to the character creation menu. Create a new character and load into the game(You can delete the savegame that brings you to the editor). Give yourself all of the items you had in your inventory with the /additem command.
  10. Send me a copy of your save game, I might know how to fix it.
  11. Shadow72

    Dev Diary #12

    If you do introduce the cosmetic items a lot of people will want them but not everyone will want to pay for them. With mods planned to be able to have custom models/textures there will be some guy that puts the cosmetics into a mod and distributes it. The two ways to combat that issue is to either make mods not be able to modify models/textures or to try and take them down off of the workshop when they appear. The problem with taking them down is if someone already has it downloaded it will not be removed from their game and people can get around the workshop by uploading the mod to a external file sharing website. The mod would only appear visible to the player who has it downloaded though, but if you guys plan to have server mods work the same it can turn into a even bigger issue.
  12. Shadow72

    Dev Diary #12

    My only concern with the coyns system is that you guys may limit the capability that mods will have for custom models/textures.
  13. How to get generated caves in the editor 1: Create a new single player exploration game. Remember what you named it. 2: Exit to the main menu and open up the editor. Then click File<Open and then click the Games button. Select the save game you just made and click open. Notice! You will not have access to Game Logic Objects using this method. Don't delete the single player game! If you delete it you will not be able to open it in the editor and you will lose all of your work!
  14. Shadow72

    Editor Suggestions

    You are already able to disable terrain collision.
  15. Smoothly Rotate Objects 1: Place down a lever and a object you want to rotate. 2: Place down a time trigger and disable it(top left check mark). In the "Initial Delay" drop down set "Duration" to 0 and "Repeat Count" to 180 . In the "Time Between Repeats" drop down set the "Duration" to 0.001. 3: Add a new action and set it to "Rotate Entity Instantly". Set the Entity to the object that you want to rotate. Set the "Rotation" to Relative and put -0.5 in the third "Offset" box. Check "Local Coordinate". 4: Place down a Event Listener. In the "Target" drop down set "Entity" to the lever you placed, "Activate On" to End, and "Interaction" to Switch On. Add a new action in "Actions To Run" and set it to Enable Game Logic. Set "Game Logic" to the Time Trigger you just made. Make sure "Enable" and "Reset To Default" are checked. 5: Duplicate the Event Listener and the Event Trigger you just made. In the new Event Listener in the "Target" drop down set "Interaction" to Switch Off. In the new Time Trigger in the "Rotation" drop down put -0.5 in the third "Offset" box. If you want to smoothly move A object instead of rotating it: In the Time Trigger set the action to "Move Entity Instantly" instead of "Rotate Entity Instantly"
  16. Shadow72

    Editor mode problem

    I have had this problem too. It is really annoying. They should make it so shift is a bit faster and then you can press ctrl for slower.
  17. You are able to rotate a single object but when you select more than one object it doesn't save the rotation.
  18. Shadow72

    Player Roles

    How do I set the players role from a trigger zone in the editor?
  19. When clicking the login button on ylands.net and choosing to sign in with google it gets stuck at connecting for a few minutes then gives a "502 Bad Gateway -nginx" error. When going back to the site and clicking login it says connecting for a minute then it will give you the same error. I have tried it on Chrome, Firefox, and Internet Explorer. Clearing cookies doesn't fix it.
  20. Shadow72

    RESOLVED Cannot login to ylands.net

    I am now able to login.
  21. Shadow72

    Player Roles

    Hi, thanks for the response. What I meant is if i had 2 roles and wanted players to be able to switch between the roles by walking into a trigger zone.
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