Jump to content

Igor Q.

Creator
  • Content Count

    712
  • Joined

  • Last visited

Everything posted by Igor Q.

  1. Playground still not working.log_userscript.txt output_log.txt output_log_clean.txt
  2. output_log_clean.txtlog_userscript.txtoutput_log.txt hopefully one of these help.
  3. Igor Q.

    Ylands mobile and bohemia account

    contact bi support directly support@bistudio.com If you still have problems contact @Adam Snellgrove
  4. Igor Q.

    Those will invisible

    @F.hao If you want, you can use a "zone". This will never become invisible ?
  5. Igor Q.

    Those will invisible

    This is intentional. Anything between the player and the player camera are made semi-invisible so you can always see yourself.
  6. Yeah, I agree...all colors should be changeable. I don't care if it's an ugly orange armor with purple trimming...I want it :V
  7. Igor Q.

    Where to find iron?

    Whose going to fix this, me or the Ylands team? @Adam Snellgrove??
  8. Igor Q.

    Where to find iron?

    Working on implementing a solution on the server mod. Hopefully it can be done by tonight Let me know what resource nodes you'd like to create
  9. Igor Q.

    RESOLVED Кнопка NEXT STEP

    Is it possible to remove the requirement for atleast screenshots/imgs/videos attached? More often that not, a single thumbnail is more than enough information. @Adam Snellgrove
  10. Igor Q.

    Dart shooters bug?

    Yes. Groups have their rotation and position set to null while moving (I'm not sure if it's an intentional bug). For this reason, if you need to get the position or rotation of objects while they are moving, its better to use animated welds or entities and not groups.
  11. Hi im doing some interesting things with the path logic but it's quite difficult to set it up since you can't modify it easily. I would like if possible to have 2 functions. 1) Import a set of reference points (as an array or label with their position and rotation) and set them as the new path. (Tangent strength is enough) 2) Have some way to add new points and extending the path. (Tangent strength is good) @Houp
  12. Igor Q.

    Dev Diary #110

    Wait, Adam. I just realized.... Content creators like myself will have to sacrifice our production hours into getting the pet. What do we do? ?
  13. Igor Q.

    Dev Diary #110

    Dang...Im still hoping for that demon costume . I'm surprised there isn't a challenge to make a bridge between 2 islands ?
  14. Igor Q.

    Import Array Points into Path Logic

    No problem, aslong as we can have reference points create a path that's good enough.
  15. Igor Q.

    Ylands Android

    Provavelmente não estou com medo, pois Ylands é muito exigente em dispositivos e há requisitos bastante rigorosos a serem atendidos.
  16. Igor Q.

    Donate mechanism

    There are script tutorials online such as youtube, but to be honest the vast majority of what is learned is by experiment it with yourself. If you want help, just ask for it. There are quite a few people on the forum's including myself who help beginners with learning the scripting tools.
  17. Use the "damage" logic not set hp imo. Could be a bug though? @Adam Snellgrove
  18. Igor Q.

    Server Mod Pack

    Hello everyone, this will become the official thread (and support thread) for the server mod pack! This project will be open source to help players learn some coding as well as help people set up pain-free servers. https://workshop.ylands.com/asset/2218 Where to get it: To obtain the Server Mod Pack go to Please note to be careful with conflicting Player Roles and Player Spawn Points you may have on your map when placing this composition down. Step 1 -...
  19. For some reason the lighting within the game of my local file is completely different from the lighting within the uploaded version of the game on the workshop. It's particularly noticeable with light source entities such as lanterns and crystals. @Adam Snellgrove Local File: Workshop File:
  20. I figured it out. When the game tries to optimize the file on export it will optimize the light objects too (and remove their lighting) You have to assign the objects into a group and force them to not be optimized. @Adam Snellgrove Not sure if that's a good design choice though...
  21. The easiest solution would be to use an event listener for damage. You could have the bow deal a specific amount of damage as an "ID" and use that to trace back to who shot it. For example bow 1 = 1dmg Bow 2 = 2 damage If there is no trigger entity and the damage amount = .... Then Do X action
  22. Old: IgorQ Current: LgorQ I don't know if they will also refund whatever content I had before.
  23. Igor Q.

    The logic template

    You can use stop movement/rotation for 1 group. Not all of them.
×