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Everything posted by Igor Q.
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[YLD-37059] Changing Color #2 of Fishing Rod
Igor Q. replied to Igor Q.'s topic in Editor Bugs & Technical Issues
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[YLD-37059] Changing Color #2 of Fishing Rod
Igor Q. posted a topic in Editor Bugs & Technical Issues
Changing Color #2 of Fishing Rod doesn't change the color. In this example, I changed it from dark green to white. It also doesn't show up during live testing. -
Forgot to upload the file, enjoy! YLANDS RTS TEST.rar
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awww yisss I'm glad the prototype I made served as an inspiration for you guys
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[YLD-37059] Changing Color #2 of Fishing Rod
Igor Q. replied to Igor Q.'s topic in Editor Bugs & Technical Issues
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UNDER REVIEW [YLD-38240] Engine request error 400
Igor Q. replied to Spyler.X's question in Bugs & Technical Issues
God bless your soul 🙏 -
Very nice, how did you rotate the legs?
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Set Velocity on Player doesn't work.
Igor Q. replied to Igor Q.'s topic in Editor Bugs & Technical Issues
It is. -
When trying to set the velocity of the character, it will properly register the Y value but not the X and Z value. Here's a video with a demonstration
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[YLD-38165] Zone will not trigger if inside group.
Igor Q. posted a question in Bugs & Technical Issues
Hi I found a very peculiar bug while trying to create logic for my robots. If you create an animated zone inside a group, and cause the group to move, the zone will stop detecting players properly. I made a video so that you guys could understand it better. Oddly, the zone will SOMETIMES detect the player if the player is actively moving. @Houp -
Could we have access to more visual aids in Editor?
Igor Q. replied to Igor Q.'s question in Bugs & Technical Issues
Yes, but it's not really enough... -
Could we have access to more visual aids in Editor?
Igor Q. posted a question in Bugs & Technical Issues
When I'm scripting, alot of times I end up with MASSIVE scripts that would benefit alot from having visual aids. It would help with documenting if we need to easily and quickly identify how a script works. Having squares, circles, lines and arrows would help immensly. Ex: -
[YLD-38165] Zone will not trigger if inside group.
Igor Q. replied to Igor Q.'s question in Bugs & Technical Issues
That's exactly what I intend to do😂 -
[YLD-38165] Zone will not trigger if inside group.
Igor Q. replied to Igor Q.'s question in Bugs & Technical Issues
I decided it would just be easier to force the entity to "teleport" on game update at the player location so it force load into the zone to make them trigger properly. -
[YLD-38165] Zone will not trigger if inside group.
Igor Q. replied to Igor Q.'s question in Bugs & Technical Issues
@Mello1223 I found a solution. I hope you find this as funny as I do -
[YLD-38165] Zone will not trigger if inside group.
Igor Q. replied to Igor Q.'s question in Bugs & Technical Issues
The issue I'm having is, I have about +15 Robot enemies each with 4 zones. Aggro Range Zone Lose Aggro Zone Fire Spin Attack Zone Lightning Ball Zone I don't know if the editor can handle that much processing... -
[YLD-38165] Zone will not trigger if inside group.
Igor Q. replied to Igor Q.'s question in Bugs & Technical Issues
Can you explain more "detecting a series of collisions from vector tiles?" -
[YLD-38165] Zone will not trigger if inside group.
Igor Q. replied to Igor Q.'s question in Bugs & Technical Issues
How can it be solved if it doesn't work? XD -
Holy ____. How did I not see this until now???
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[YLD-36682] Tweaked: Sails are now transparent when the player is behind them. This is huge. [YLD-37302] Fixed: Exploration 2: Mutated alphas are defeated when they are despawned during the day. I thought alphas were suppose to spawn at night and be defeated only at night?
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I drew inspiration from Super Mario 64 and Rayman 2!
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Very cool, I'm impressed with how you condensed such a detailed UI into a small screen like that. Can you include a hyperlink of the composition, and a screenshot of how to find it within the editor? (For new players)
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Game is being played, although players are not that vocal about it. There are constantly updates for the game and the new revamp of exploration mode made it definitely more interesting to play as a stand alone game.
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Hey @ezell.kailey You must place a ship helm to "assemble" the ship. When you assemble the ship it will naturally fall into the water with no problem.