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Everything posted by Igor Q.
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Once the editor allows us to set scale options for objects, this would be a great asset.
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Gah! Alas I have been fooled!
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Alas, this ones too easy. Just new blocks to support the library of current blocks available. I'd like to mention as this is an opportune moment, that steel blocks have a different position/rotation placement compared to all other blocks. Hopefully this gets hotfixed at some point...
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I would like to add On weapon fire (include set/get aim) On jump (or on land) On drink potion On attack (melee and etc) On enter water/swim On control of ship wheel On player laydown/sleep/sit
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English, Spanish, French and eventually Chinese because of my wife
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UNDER REVIEW [YLD-14064] Set Array Search not found
Igor Q. posted a question in Bugs & Technical Issues
Hi When using the editor search bar, searching for "Set ARRAY" yields no results. -
Local variables run within the specific script at that specific moment. IIRC, if you have a time trigger, triggering multiple times, each local variable will be "unique" If you want a more permenant solution, create a local variable inside a global storage. This will allow you to access it from other scripts.
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Hi When I try to update my map it allows me to upload the file, and add comments on bug fixing but won't let me proceed to the next step.
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This is the bug concerning connecting to the workshop site
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Question: Will flying vehicles be added? Will there be a scale value we can get later on? (Make a really giant stick for example) What is Rudy.CZ's favorite dessert?
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Hi I'm having trouble with a code and the problem is very unusual. Case 1 Step 1) I spawn 4 objects in a region and label them as Group 1. Step 2) I spawn 4 objects in another region and label them as Group 2. I then run the trigger (on a lever) Step 3) Count: 4 Case 2 Step 1) I place 4 objects in Group 1 Step 2) I place 4 objects in Group 2 I then run the trigger Step 3) Count: 4 Case 3/4 I place 4 objects in a group, and spawn 4 objects in the other group I then run the trigger Count: 1 Case 5 I check the rotation of objects spawned vs objects placed however it shows them as identical. ???
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Yep! I fixed it. I just reentered the values and it worked.
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DEV ANSWER Picking up lit powder keg allows it to go off in your hands
Igor Q. replied to RedEagle_P1.'s question in Bugs & Technical Issues
Whats wrong with wanting to blow up your own face? -
Who are the best builders in the game right now?
Igor Q. replied to RedEagle_P1.'s topic in General Discussion
Im going to nominate myself as a scripter because Im a rebel and I need all the attention I can get :v -
Also on drink consumable.
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I sometimes get a security error message on both google chrome and microsoft edge about a security issue regardings the website not being safe but for the Ylands Workshop website the button click yields no response of any kind regarding the issue mentioned before.
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RESOLVED [YLD-13692] Giant movement arrows in editor
Igor Q. replied to RedEagle_P1.'s question in Bugs & Technical Issues
Yeah this happens to me too once in a while -
Hello fellow Editors! Im looking to play custom games YOU have made (or mine if you want). There doesn't seem to be a huge editor community yet so I'm looking to get that started! I'm available to play Tues-Sat after 4:30pm EST and free anytime Sunday/Monday. Send a reply if you want me to add you!
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Looking for people to play custom games with!
Igor Q. replied to Igor Q.'s topic in General Discussion
It's not like I had any other choices :V Jk, I love you guys and our little family of Ylanders is awesome -
Hi I'm trying to use the listen event "Fire" and "Catapult fire" but for some reason it won't trigger. What am I suppose to be doing?
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Is it possible to also include "get aim" so we can combo it with triggers? Ex: Action: Character fires gun If Character aim = .... Then....
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Did you test it in the editor though? I feel it might be prone to bugs like that
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If the player requires a key and an item Create a dummy chest (locked) and a real chest (it can be unlocked with key) Then, create a trigger zone around chest. Event - On zone enter For each item: Get inventory of Character If [item] = name (string) Move real chest to fake chest and despawn fake chest.
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Yeah...that doesnt help me I want to be able to trigger even if I dont damage something.
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Oooooo, I didn't know about that! Thanks!!