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Everything posted by SandyT
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RESOLVED Issue using seeds in recipe and blueprints
SandyT posted a question in Bugs & Technical Issues
I am trying to craft the bait for the mud moloch animal and the requirements to craft it are in the attached screenshot. It shows that I'm missing the Tall Sakura Seed, but the other screenshot show that I have 40 of them in my inventory. At this time, I can't craft this recipe. I've also run across this issue with other seeds used in blueprints. I'll have them in my inventory, but the blueprint doesn't recognize it. Is there a work around for this? Thanks, Sandy- 3 replies
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RESOLVED [YLD-32727] Unable to sail to mystery islands
SandyT posted a question in Bugs & Technical Issues
I have tried several times to sail to a mystery island, but when I click on the island to choose it, nothing happens. I don't get any error messages, just no response. I have more than enough exploration points to visit, but I'm not able to at this time. I'm including my output logs. Thanks! Sandy output_log_clean.txt output_log.txt -
RESOLVED [YLD-31676] Question about new crafting menu
SandyT posted a question in Bugs & Technical Issues
Why do all the crafting menus show Requirements 1/2 and the one is red? It would appear that I couldn't craft that item, but I can. I don't understand why it always shows this? Thanks, Sandy -
I planted 6 of these in front of my house, but they slowly went missing. Also the other bush from the Far East island, tea, doesn't drop the seeds when you cut one down. output_log.txt output_log_clean.txt
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The Highland cows are simply awesome! Thank you so much for the detail that you put into making them. Top of the line!!! 🙂
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Suggestion: Allow building blocks to have different colors
SandyT replied to SandyT's question in Suggestions & Feedback
To update this request, instead of trying to change how the blocks work, would it be possible to make additional size and shapes of carpets? If you could add the 1 x 4, 1 x 2, and 1 x 1 carpet sizes, we could use that for wallpaper. You could make blank ones we could color or even add some designs to them so we could use those as wallpaper. Crazy what pops into my mind when I'm tired. 🙂 Thanks, Sandy -
Suggestion: Allow building blocks to have different colors
SandyT posted a question in Suggestions & Feedback
I know that I've bugged you about thin blocks or wallpaper for decorating indoor rooms. I just thought of another way to do this. What if when we used the paint gun that we only painted 1 side of the block? Then we could have the house color on the outside and have different colors for the interior? The blocks already have different shades on the sides so I don't know if this suggestion would be easier to accomplish or harder. Just a thought. Thanks! Sandy -
OMG!! YES! Chickens in 2.2 and Cows in 2.3 - my 2 favorite farm animals that were missing. Thank you, thank you!!!!!
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@Sazzle beat me to this suggestion. 🙂 I was going to suggest this also. It would be great to have mannequins that we could dress as we needed to with some standing and some sitting, both male and female. I miss having more "people" around to help with my decorating. We could use these to stage scenarios that would make our buildings more life-like and appealing. And less lonely. I'm sure this would be a lot of programming, though, and I wouldn't want to take programmer's time on this instead of other more important features, such as maybe chickens? LOL. Thanks, Sandy
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Thanks for sharing this information, it is really helpful to understand more of the process and all the testing that is done prior to release. As always, I greatly appreciate each and every one of your contributions. Thanks for making such a great game! Sandy
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I'm really excited about this change. Is it part of the 2.2 update?
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Now that we need to use a knife to gather an actual plant, it takes more time to collect them to make seeds. I've been using my sword to cut them down to seeds but it takes several swipes to accomplish. I just thought of pictures I've seen where people use a scythe to gather a large amount at once. Maybe we could have this tool to make gather plants or seeds less time consuming? Thanks, Sandy
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Wow! Those look fantastic!!!! Thanks for making them! Sandy
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I would love to have cows and chickens added to the game. And instead of just having new animals pop up fully grown, it would great if they popped up as babies and we could watch them grow up. Also, I love the random encounters, but all of them except the traders are hostile. It would be different to have an occasional encounter where they were friendly and have a limited conversation with them. Similar to the people on the old legacy spawn islands, but a little more varied conversations. Thanks, Sandy.
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Which patch will include the fix for healing tamed animals?
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RESOLVED Issue using seeds in recipe and blueprints
SandyT replied to SandyT's question in Bugs & Technical Issues
Thanks for the response @handofthesly. Sometimes I can complete one by getting some new seeds (which might be the different variant) but I tried getting 25 more seeds and still no go. Going forward, I'll try different looking versions if I can locate them.- 3 replies
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Dev Diary #285 There is Never Enough Community Ideas!
SandyT replied to rihapat's topic in Dev Diaries
I know that everyone of your players are unique and you'll never be able to make everyone happy, but I would like to share my feedback with you. Most of the items you listed above look great! Having said that, I know "0" about programming a game, especially one as large as Ylands. Just for the record, I think you all have done an amazing job and this is my first experience with giving feedback to a developer so I'm glad it is with this game. From the comments I've read from others, your team is exceptional and somewhat uncommon in the gaming world. Of the items you shared, here are my favorites: 1) Baby animals, 2) Lakes and rivers, 3) Friendly NPCs, 4) Add body sizes for characters, and 5) more block variety. In addition, I would love to see 1) Part of the block variety could be wallpaper or very thin blocks, 2) real waterfalls, and 3) ability to fight when riding or diving, Thanks again for all the hard work you've all put in on this game, it definitely shows! Sandy -
Suggestion: Ability to keep the shape of the bushes
SandyT replied to SandyT's question in Suggestions & Feedback
@Jarda and @handofthesly What a great suggestion! Thank you both! -
Suggestion: Ability to keep the shape of the bushes
SandyT posted a question in Suggestions & Feedback
I would like to use the coniferous bush or the savannah bush as a hedge type in my landscaping, however, even when you cut down a rounded bush, the seeds all produce bushes that look like small pine trees. Would it be possible to have the bush look like the bush the seeds actually come from? Thanks, Sandy -
Ylands has grown and changed a lot since I started playing the early access game. Most of the changes have been wonderful, but some of them have definitely lessened my enjoyment of the game. The last several updates have unfortunately come with several changes that are making it harder for me to enjoy the game. Most of the "nerfing" of items is frustrating, but adding cobalt to making a copper wire seems a bit of a stretch. It seems like you are working to make the game harder with the nerfing you are doing and with enemies that can kill you, but you can't fight back, like sharks and ghosts. It seems to me that the "kill anything that moves before it kills you" type of game is a dime a dozen. I really dislike those games as it is very stressful to me, but it seems you want to make Ylands one of those games. The part I love about Ylands is the multiplayer where you set your barrier and can be neighbors with people you don't know, but you can "meet" them and make new friends and help each other out. The latest thing that is draining my enjoyment of the game is not having the ability to turn the weather off any longer. I was so excited to search for the new island types to start my new home, but the weather has become a serious impediment to that. I know weather exists in real life, but it doesn't need to be so extreme in the game. Of the short amount of daylight hours I have to search islands, a good portion of those are spent waiting for the fog the clear enough that I can see, or the rain to stop so I can avoid objects in the water, and then wait on the fog to lift again. I'm losing my excitement over the game and that makes me very sad. I'm probably in the minority here, but I want my Ylands to be fun again.
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The pause feature is the best thing so far - thank you!
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I'm not a programmer so I don't know if this suggestion is a possibility or not. But it would be great if we had the ability to pick up and relocate a crafted item. Not to put it in our inventory, but just re-arrange it after it has been created. Thanks, Sandy Edit - I thought of something else I would really like to see: the ability to guide cars the same way we guide horses or other ridable animals. I remember we used to use the direction keys when we were riding horses, but giving us the ability to guide the animals with the mouse was a game changer for me. Thanks,
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1) I would love to have the option of using either paper or cloth to make wallpaper. It would be so cool to decorate the inside walls instead of having them the same as the outside. We could make it similar to carpets in the weaving station or create a separate workstation to handle it. I realize from some of the blueprints I've purchased that you can almost "stack" wall parts to have it a different layer on the inside but that is very labor intensive and material costly. Wall paper would be more flexible, it wouldn't require the laborious matching of the wall pieces so they look smooth, and maybe come with more options than what is available for decorations. 2) I would love to have chickens and cows added to the animals. It would make the ranching/farming schemes so much for satisfying and more true to life. 3) A working refrigerator. Thanks for asking us!! Sandy
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Thoughts on game after playing for 7,936 hours
SandyT replied to SandyT's topic in General Discussion
@handofthesly Thank you for the information, it is encouraging. I do sleep intermittently to try to avoid bad weather, but I still believe that the amount of visibility reduction is overdone. I'm playing to have fun, not sit here and watch the screen without interacting at all. I had purchased another version of Ylands under the Windows shop and I completely deleted all my progress to start from the beginning. Without my prop and rifle, I have discovered that it takes 12 bolts from an iron crossbow to kill a bear, about 8 or 9 to kill wolves and big cats, . . . . . . . Not only is that a ridiculous amount of ammo, it also takes quite a bit of my precious daylight, and most importantly, it seems like work instead of fun. I apologize, I try to stay positive, but maybe my blood sugar is crashing. I love this game and it is making me very sad to be having these issues with it. I'll check your wiki for ideas, but right now, all I have is sword mace, and a spear along with my crossbow. I don't have any of the other types of weapons yet. I'll work on expanding my knowledge of weapons in the mean time. Again, thanks for letting me know about the different vulnerabilities of adversaries. Sandy -
Hi, @bojo2736 It's great to see you back! I remember some of your builds and you are really good at designing buildings. They now have a feature to put your blueprints in a market where people can purchase them with coins. You might be interested in looking through those and maybe uploading some yourself. Hope you continue to enjoy this game. Sandy